Hi Lucas, On 23 June 2017 at 16:50, Lucas Stach <l.st...@pengutronix.de> wrote:
> +const uint64_t priority_to_modifier[] = { I think you can make this static. [snip] > res->texture = > - etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, &templat); > + etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, 0, > &templat); [snip] > - trans->rsc = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_LINEAR, > &templ); > + trans->rsc = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_LINEAR, 0, > &templ); Worth using DRM_FORMAT_MOD_LINEAR instead of 0 in these cases as well? -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev