On Thu, Jun 22, 2017 at 9:19 AM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
> On 20.06.2017 20:00, Marek Olšák wrote:
>>
>> From: Marek Olšák <marek.ol...@amd.com>
>>
>> sizeof(struct si_shader_key):
>>    Before reverting the 2 commits: 120 bytes
>>    After reverting the 2 commits: 128 bytes
>>    With #pragma pack: 107 bytes
>>
>> I'm not sure if memcmp with a byte-aligned size is a good idea.
>
>
> Does this have a measurable impact? The code is nicer to read with the
> structure after the patches, but I'm not sure it's worth the risk of getting
> misaligned data somewhere.

It decreases the time spent in si_update_shaders by 6% when going from
128 bytes to 106 for the shader key.

What do you mean by the risk?

Marek
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