On 27/06/17 21:20, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/mesa/main/samplerobj.c | 37 ++++++++++++++++++++++---------------
1 file changed, 22 insertions(+), 15 deletions(-)
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index d3ed4da3932..2fbaab9a8dc 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -154,23 +154,11 @@ _mesa_new_sampler_object(struct gl_context *ctx, GLuint
name)
}
static void
-create_samplers(struct gl_context *ctx, GLsizei count, GLuint *samplers,
- const char *caller)
+create_samplers(struct gl_context *ctx, GLsizei count, GLuint *samplers)
{
GLuint first;
GLint i;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "%s(%d)\n", caller, count);
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", caller);
- return;
- }
-
- if (!samplers)
- return;
Again please leave this here. With that 20-21:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
-
_mesa_HashLockMutex(ctx->Shared->SamplerObjects);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count);
@@ -186,18 +174,37 @@ create_samplers(struct gl_context *ctx, GLsizei count,
GLuint *samplers,
_mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
}
+static void
+create_samplers_err(struct gl_context *ctx, GLsizei count, GLuint *samplers,
+ const char *caller)
+{
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "%s(%d)\n", caller, count);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", caller);
+ return;
+ }
+
+ if (!samplers)
+ return;
+
+ create_samplers(ctx, count, samplers);
+}
+
void GLAPIENTRY
_mesa_GenSamplers(GLsizei count, GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
- create_samplers(ctx, count, samplers, "glGenSamplers");
+ create_samplers_err(ctx, count, samplers, "glGenSamplers");
}
void GLAPIENTRY
_mesa_CreateSamplers(GLsizei count, GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
- create_samplers(ctx, count, samplers, "glCreateSamplers");
+ create_samplers_err(ctx, count, samplers, "glCreateSamplers");
}
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