I don't expect anyone is going to care about using this in vec4 programs (vertex/tessellation/geometry on Gen6/7), no one has come up with a good way to implement it much less test it. --- src/intel/compiler/brw_compiler.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c index f31f29d2ad..9ad5d8e4ee 100644 --- a/src/intel/compiler/brw_compiler.c +++ b/src/intel/compiler/brw_compiler.c @@ -78,6 +78,9 @@ static const struct nir_shader_compiler_options vector_nir_options = { .lower_unpack_unorm_2x16 = true, .lower_extract_byte = true, .lower_extract_word = true, + .lower_vote_any = true, + .lower_vote_all = true, + .lower_vote_eq = true, .max_unroll_iterations = 32, }; -- 2.13.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev