On Mon, Jul 10, 2017 at 10:14:21AM -0700, Jason Ekstrand wrote: > On Wed, Jun 28, 2017 at 2:14 PM, Nanley Chery <nanleych...@gmail.com> wrote: > > > v2: Expound on comment for the pipe controls (Jason Ekstrand). > > > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > > --- > > src/intel/vulkan/anv_blorp.c | 4 +- > > src/intel/vulkan/genX_cmd_buffer.c | 183 ++++++++++++++++++++++++++++++ > > +++---- > > 2 files changed, 167 insertions(+), 20 deletions(-) > > > > diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c > > index 459d57ec57..84b01e8792 100644 > > --- a/src/intel/vulkan/anv_blorp.c > > +++ b/src/intel/vulkan/anv_blorp.c > > @@ -1451,7 +1451,9 @@ anv_image_ccs_clear(struct anv_cmd_buffer > > *cmd_buffer, > > > > struct blorp_surf surf; > > get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, > > - image->aux_usage, &surf); > > + image->aux_usage == ISL_AUX_USAGE_CCS_E ? > > + ISL_AUX_USAGE_CCS_E : ISL_AUX_USAGE_CCS_D, > > + &surf); > > > > /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear": > > * > > diff --git a/src/intel/vulkan/genX_cmd_buffer.c > > b/src/intel/vulkan/genX_cmd_buffer.c > > index decf0b28d6..1a9b841c7c 100644 > > --- a/src/intel/vulkan/genX_cmd_buffer.c > > +++ b/src/intel/vulkan/genX_cmd_buffer.c > > @@ -524,6 +524,17 @@ genX(copy_fast_clear_dwords)(struct anv_cmd_buffer > > *cmd_buffer, > > } > > } > > > > +/** > > + * @brief Transitions a color buffer from one layout to another. > > + * > > + * See section 6.1.1. Image Layout Transitions of the Vulkan 1.0.50 spec > > for > > + * more information. > > + * > > + * @param level_count VK_REMAINING_MIP_LEVELS isn't supported. > > + * @param layer_count VK_REMAINING_ARRAY_LAYERS isn't supported. For 3D > > images, > > + * this represents the maximum layers to transition at > > each > > + * specified miplevel. > > + */ > > static void > > transition_color_buffer(struct anv_cmd_buffer *cmd_buffer, > > const struct anv_image *image, > > @@ -532,13 +543,27 @@ transition_color_buffer(struct anv_cmd_buffer > > *cmd_buffer, > > VkImageLayout initial_layout, > > VkImageLayout final_layout) > > { > > - assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); > > - > > - if (image->aux_surface.isl.size == 0) > > - return; > > - > > - if (initial_layout != VK_IMAGE_LAYOUT_UNDEFINED && > > - initial_layout != VK_IMAGE_LAYOUT_PREINITIALIZED) > > + /* Validate the inputs. */ > > + assert(cmd_buffer); > > + assert(image && image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); > > + /* These values aren't supported for simplicity's sake. */ > > + assert(level_count != VK_REMAINING_MIP_LEVELS && > > + layer_count != VK_REMAINING_ARRAY_LAYERS); > > + /* Ensure the subresource range is valid. */ > > + uint64_t last_level_num = base_level + level_count; > > + const uint32_t max_depth = anv_minify(image->extent.depth, > > base_level); > > + const uint32_t image_layers = MAX2(image->array_size, max_depth); > > + assert(base_layer + layer_count <= image_layers); > > + assert(last_level_num <= image->levels); > > + /* The spec disallows these final layouts. */ > > + assert(final_layout != VK_IMAGE_LAYOUT_UNDEFINED && > > + final_layout != VK_IMAGE_LAYOUT_PREINITIALIZED); > > + > > + /* No work is necessary if the layout stays the same or if this > > subresource > > + * range lacks auxiliary data. > > + */ > > + if (initial_layout == final_layout || > > + base_layer >= anv_image_aux_layers(image, base_level)) > > return; > > > > /* A transition of a 3D subresource works on all slices at a time. */ > > @@ -549,22 +574,142 @@ transition_color_buffer(struct anv_cmd_buffer > > *cmd_buffer, > > > > /* We're interested in the subresource range subset that has aux data. > > */ > > level_count = MIN2(level_count, anv_image_aux_levels(image)); > > + layer_count = MIN2(layer_count, anv_image_aux_layers(image, > > base_level)); > > > > Is this correct? I think we want MIN2(layer_count, anv_image_aux_layers() > - base_layer), don't we? This would also mean there's a bug in the current > level_count. > >
I see nothing wrong with it. The current equation limits the user-specified the layer_count to the actual number of layers which can be transitioned. What's the meaning behind subtracting base_layer? > > + last_level_num = base_level + level_count; > > + > > + /* Record whether or not the layout is undefined. Pre-initialized > > images > > + * with auxiliary buffers have a non-linear layout and are thus > > undefined. > > + */ > > + assert(image->tiling == VK_IMAGE_TILING_OPTIMAL); > > + const bool undef_layout = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED > > || > > + initial_layout == VK_IMAGE_LAYOUT_ > > PREINITIALIZED; > > > > - /* We're transitioning from an undefined layout. We must ensure that > > the > > - * clear values buffer is filled with valid data. > > + /* Do preparatory work before the resolve operation or return early if > > no > > + * resolve is actually needed. > > */ > > - for (unsigned l = 0; l < level_count; l++) > > - init_fast_clear_state_entry(cmd_buffer, image, base_level + l); > > - > > - if (image->aux_usage == ISL_AUX_USAGE_CCS_E) { > > - /* We're transitioning from an undefined layout so it doesn't really > > - * matter what data ends up in the color buffer. We do, however, > > need to > > - * ensure that the CCS has valid data in it. One easy way to do > > that is > > - * to fast-clear the specified range. > > + if (undef_layout) { > > + /* A subresource in the undefined layout may have been aliased and > > + * populated with any arrangement of bits. Therefore, we must > > initialize > > + * the related aux buffer and clear buffer entry with desirable > > values. > > + * > > + * Initialize the relevant clear buffer entries. > > */ > > - anv_image_ccs_clear(cmd_buffer, image, base_level, level_count, > > - base_layer, layer_count); > > + for (unsigned level = base_level; level < last_level_num; level++) > > + init_fast_clear_state_entry(cmd_buffer, image, level); > > + > > + /* MCS buffers have been initialized for correct behaviour. */ > > > > I don't think this is correct. I can definitely see MCS going off the > rails in a similar way to CCS if things aren't initialized correctly. > Unfortunately, MSAA test coverage is defintiely sub-par right now. I think > I'd feel more comfortable if we fast-cleared them too. Fortunately, > though, we always leave basic MCS on for MSAA surfaces so no resolve will > ever be needed. > > That's true. 2x and 8x MCS surfaces require that some of the upper bits be zero, so they be should be fast-cleared as well. I'll make a separate patch for fast-clearing MCS and CC it to stable. > > + if (image->samples > 1) > > + return; > > + > > + /* Initialize the CCS buffers to enable correct rendering. This > > operation > > + * requires up to two steps: one to rid the CCS buffer of data that > > may > > + * cause GPU hangs, and another to ensure that writes done without > > CCS > > + * will be visible to reads done with CCS. > > + * > > + * On SKL+, it becomes possible to have a CCS buffer with invalid > > data. > > + * One easy way to avoid this state is to fast-clear the specified > > range. > > + */ > > + if (GEN_GEN >= 9) { > > + anv_image_ccs_clear(cmd_buffer, image, base_level, level_count, > > + base_layer, layer_count); > > + } > > + /* At this point, some elements of the CCS buffer may have the > > fast-clear > > + * bit-arrangement. As the user writes to a subresource, we need to > > have > > + * the associated CCS elements enter the ambiguated state. This > > enables > > + * reads (implicit or explicit) to reflect the user-written data > > instead > > + * of the clear color. The only time such elements will not change > > their > > + * state as described above, is in a final layout that doesn't have > > CCS > > + * enabled. In this case, we must force the associated CCS buffers > > of the > > + * specified range to enter the ambiguated state in advance. > > + */ > > + if (image->aux_usage != ISL_AUX_USAGE_CCS_E && > > + final_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { > > + /* The CCS_D buffer may not be enabled in the final layout. > > Continue > > + * executing this function to perform a resolve. > > + */ > > + anv_perf_warn("Performing an additional resolve for CCS_D > > layout " > > + "transition. Consider always leaving it on or " > > + "performing an ambiguation pass."); > > + } else { > > + /* Writes in the final layout will be aware of the CCS buffer. In > > + * addition, the clear buffer entries and the CCS buffers have > > been > > + * populated with values that will result in correct rendering. > > + */ > > + return; > > > > Ugh... This all works but it makes me an even bigger fan of that ambiguate > pass... Maybe we should consider reviving it once this all lands. > > I can see why. It would simplify this chunk of code a lot. > > + } > > + } else if (initial_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) > > { > > + /* Resolves are only necessary if the subresource may contain blocks > > + * fast-cleared to values unsupported in other layouts. This only > > occurs > > + * if the initial layout is COLOR_ATTACHMENT_OPTIMAL. > > + */ > > + return; > > + } else if (image->samples > 1) { > > + /* MCS buffers don't need resolving. */ > > + return; > > } > > + > > + /* Perform a resolve to synchronize data between the main and aux > > buffer. > > + * Before we begin, we must satisfy the cache flushing requirement > > specified > > + * in the Sky Lake PRM Vol. 7, "MCS Buffer for Render Target(s)": > > + * > > + * Any transition from any value in {Clear, Render, Resolve} to a > > + * different value in {Clear, Render, Resolve} requires end of pipe > > + * synchronization. > > + * > > + * We perform a flush of the write cache before and after the clear and > > + * resolve operations to meet this requirement. > > + * > > + * Unlike other drawing, it seems that fast clear operations are not > > + * properly synchronized. The first PIPE_CONTROL here likely ensures > > that > > + * the contents of the previous render or clear hit the render target > > before > > + * we resolve and the second likely ensures that the resolve is > > complete > > + * before we do any more rendering or clearing. > > > > I'm really not a fan of how much this has been weasel-worded... > > <rant> > One of the big problems with the PRMs is that they don't actually describe > the hardware. They describe how a theoretical driver can/should program > the hardware to get correct rendering results. What they don't tell you is > *why* programming the hardware that way is needed. They get especially bad > about this around synchronization and image layout. They're also > frequently missing important details and are sometimes flat-out wrong. > > The statement "fast clear ops are not properly synchronized with other > drawing" describes, in some sense, what's going on in the hardware. You > have two rendering operations in-flight and, due to some hardware detail I > don't fully understand, they can't safely be in the pipeline at the same > time. It's not a full description I'll grant, but it at least describes, > in general terms, the problem the workaround is solving. The language in > the PRM, on the other hand, describes some engineer's mental model of that > synchronization problem and a way of working around it. > > We write drivers for hardware, not for PRMs. I don't think we need to > weasel-word our comments to make it look like all we have is hair-brained > theories while whoever wrote the PRM note has the actual knowledge. If > we're particularly unsure about something then that should be expressed in > the comment. However, I'm pretty convinced that what's going on here is a > synchronization problem. Our understanding of fast-clear operations may > improve in the future and, if/when it does, we'll update the comments. > </rant> > > Thanks for sharing that point of view. I hadn't really thought that much about how the PRMs were created. I agree that I can at least remove the word "seems" from the comment while still being accurate. > > + */ > > + cmd_buffer->state.pending_pipe_bits |= > > + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; > > + > > + for (uint32_t level = base_level; level < last_level_num; level++) { > > + > > + /* The number of layers changes at each 3D miplevel. */ > > + if (image->type == VK_IMAGE_TYPE_3D) { > > + layer_count = MIN2(layer_count, anv_image_aux_layers(image, > > level)); > > + } > > + > > + /* Create a surface state with the right clear color and perform the > > + * resolve. > > + */ > > + struct anv_state surface_state = > > + anv_cmd_buffer_alloc_surface_state(cmd_buffer); > > + isl_surf_fill_state(&cmd_buffer->device->isl_dev, > > surface_state.map, > > + .surf = &image->color_surface.isl, > > + .view = &(struct isl_view) { > > + .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT, > > + .format = image->color_surface.isl.format, > > + .swizzle = ISL_SWIZZLE_IDENTITY, > > + .base_level = level, > > + .levels = 1, > > + .base_array_layer = base_layer, > > + .array_len = layer_count, > > + }, > > + .aux_surf = &image->aux_surface.isl, > > + .aux_usage = image->aux_usage == > > ISL_AUX_USAGE_NONE ? > > + ISL_AUX_USAGE_CCS_D : > > image->aux_usage, > > + .mocs = cmd_buffer->device->default_mocs); > > + add_image_relocs(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT, > > + image->aux_usage == ISL_AUX_USAGE_CCS_E ? > > + ISL_AUX_USAGE_CCS_E : ISL_AUX_USAGE_CCS_D, > > + surface_state); > > + anv_state_flush(cmd_buffer->device, surface_state); > > + genX(copy_fast_clear_dwords)(cmd_buffer, surface_state, image, > > level, > > + false /* copy to ss */); > > + anv_ccs_resolve(cmd_buffer, surface_state, image, level, > > layer_count, > > + image->aux_usage == ISL_AUX_USAGE_CCS_E ? > > + BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL : > > + BLORP_FAST_CLEAR_OP_RESOLVE_FULL); > > + } > > + > > + cmd_buffer->state.pending_pipe_bits |= > > + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; > > } > > > > /** > > -- > > 2.13.1 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev