Here are miscellanious "little" things now and there making
the actual transition cleaner/simpler.

These sit on top of Jason's ccs-modifiers.

Topi Pohjolainen (16):
  i965/miptree: Set refcount before failing via _release()
  i965/miptree: Use > 1 instead of > 0 to check for multisampling
  i965: Mark read-only args as const in intel_miptree_supports_hiz()
  i965/tex: Use offset helper instead of accessing table directly
  i965: Make irb::mt_layer logical instead of physical
  i965/miptree: Do not rely on msaa type to decide if aux is needed
  i965/miptree: Check for miptree_create() failures
  i965/wm: Use isl for determining vertical slice pitch
  i965/miptree: Stop setting total_width/height for existing bo
  i965/miptree: Add pitch override for imported buffer objects
  i965/miptree: Pass flags instead of explicit tiling to surface creator
  i965: Use offset helper in intel_readpixels_tiled_memcpy()
  i965/wm: Use level offsets directly
  intel/blorp/gen4: Drop cube map flag for single face copy
  i965: Refactor check for separate stencil
  i965/gen4: Set tile offsets to zero after depth rebase

 src/intel/blorp/blorp_blit.c                     |   8 +-
 src/mesa/drivers/dri/i965/brw_blorp.c            |  44 ++--------
 src/mesa/drivers/dri/i965/brw_misc_state.c       |  10 ++-
 src/mesa/drivers/dri/i965/brw_tex_layout.c       |   2 +-
 src/mesa/drivers/dri/i965/brw_wm.c               |   8 +-
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  47 ++++++-----
 src/mesa/drivers/dri/i965/intel_blit.c           |   4 +-
 src/mesa/drivers/dri/i965/intel_fbo.c            |   3 +-
 src/mesa/drivers/dri/i965/intel_fbo.h            |   5 --
 src/mesa/drivers/dri/i965/intel_mipmap_tree.c    | 100 ++++++++++++++++++-----
 src/mesa/drivers/dri/i965/intel_mipmap_tree.h    |   9 --
 src/mesa/drivers/dri/i965/intel_pixel_read.c     |   7 +-
 src/mesa/drivers/dri/i965/intel_tex_image.c      |   8 +-
 src/mesa/drivers/dri/i965/intel_tex_subimage.c   |   6 +-
 14 files changed, 150 insertions(+), 111 deletions(-)

-- 
2.11.0

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