No need to check if ID is not 0 because _mesa_HashFindFreeKeyBlock() can't generate this value.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/mesa/main/arrayobj.c | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 5f6450a042..6e231156fa 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -298,19 +298,6 @@ _mesa_initialize_vao(struct gl_context *ctx, /** - * Add the given array object to the array object pool. - */ -static void -save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao) -{ - if (vao->Name > 0) { - /* insert into hash table */ - _mesa_HashInsertLocked(ctx->Array.Objects, vao->Name, vao); - } -} - - -/** * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array * or a gl_vertex_buffer_binding has changed. */ @@ -546,7 +533,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, return; } obj->EverBound = create; - save_array_object(ctx, obj); + _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj); arrays[i] = first + i; } } -- 2.13.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev