For the series:

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>


On 31.07.2017 14:07, Samuel Pitoiset wrote:
When this GL call is a no-op, it should be a little faster in
the errors path only.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/mesa/main/viewport.c | 30 ++++++++++++++++--------------
  1 file changed, 16 insertions(+), 14 deletions(-)

diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 90c92eadbf..3dce320d1d 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -492,13 +492,25 @@ void _mesa_init_viewport(struct gl_context *ctx)
  }
-static void
-clip_control(struct gl_context *ctx, GLenum origin, GLenum depth)
+static ALWAYS_INLINE void
+clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool 
no_error)
  {
     if (ctx->Transform.ClipOrigin == origin &&
         ctx->Transform.ClipDepthMode == depth)
        return;
+ if (!no_error &&
+       origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+      return;
+   }
+
+   if (!no_error &&
+       depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+      return;
+   }
+
     /* Affects transform state and the viewport transform */
     FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 :
                    _NEW_TRANSFORM | _NEW_VIEWPORT);
@@ -530,7 +542,7 @@ void GLAPIENTRY
  _mesa_ClipControl_no_error(GLenum origin, GLenum depth)
  {
     GET_CURRENT_CONTEXT(ctx);
-   clip_control(ctx, origin, depth);
+   clip_control(ctx, origin, depth, true);
  }
@@ -551,17 +563,7 @@ _mesa_ClipControl(GLenum origin, GLenum depth)
        return;
     }
- if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
-      return;
-   }
-
-   if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
-      return;
-   }
-
-   clip_control(ctx, origin, depth);
+   clip_control(ctx, origin, depth, false);
  }
/**



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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