+
+ return memObj;
+}
+
+/**
+ * Helper used by _mesa_TexStorageMem1/2/3DEXT().
+ */
+static void
+texstorage_memory(GLuint dims, GLenum target, GLsizei levels,
+ GLenum internalFormat, GLsizei width, GLsizei height,
+ GLsizei depth, GLuint memory, GLuint64 offset,
+ const char *func)
+{
+ struct gl_texture_object *texObj;
+ struct gl_memory_object *memObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ memObj = lookup_memory_object_err(ctx, memory, func);
+ if (!memObj)
+ return;
+
+ _mesa_texture_storage_memory(ctx, dims, texObj, memObj, target,
+ levels, internalFormat,
+ width, height, depth, offset, false);
+}
+
+static void
+texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
+ GLenum internalFormat, GLsizei width, GLsizei
height,
+ GLsizei depth, GLboolean fixedSampleLocations,
+ GLuint memory, GLuint64 offset)
+{
+
+}
+
+/**
+ * Helper used by _mesa_TextureStorageMem1/2/3DEXT().
+ */
+static void
+texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels,
+ GLenum internalFormat, GLsizei width, GLsizei
height,
+ GLsizei depth, GLuint memory, GLuint64 offset,
+ const char *func)
+{
+ struct gl_texture_object *texObj;
+ struct gl_memory_object *memObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (!texObj)
+ return;
+
+ memObj = lookup_memory_object_err(ctx, memory, func);
+ if (!memObj)
+ return;
+
+ _mesa_texture_storage_memory(ctx, dims, texObj, memObj,
texObj->Target,
+ levels, internalFormat,
+ width, height, depth, offset, true);
+}
+
+static void
+texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
+ GLenum internalFormat, GLsizei width,
GLsizei height,
+ GLsizei depth, GLboolean fixedSampleLocations,
+ GLuint memory, GLuint64 offset)
+{
+
+}
+
void GLAPIENTRY
_mesa_TexStorageMem2DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLuint memory,
GLuint64 offset)
{
-
+ texstorage_memory(2, target, levels, internalFormat, width,
height, 1,
+ memory, offset, "glTexStorageMem2DEXT");
}
void GLAPIENTRY
_mesa_TexStorageMem2DMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLboolean fixedSampleLocations,
GLuint memory,
GLuint64 offset)
{
-
+ texstorage_memory_ms(2, target, samples, internalFormat, width,
height, 1,
+ fixedSampleLocations, memory, offset);
}
void GLAPIENTRY
_mesa_TexStorageMem3DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLuint memory,
GLuint64 offset)
{
-
+ texstorage_memory(3, target, levels, internalFormat, width,
height, depth,
+ memory, offset, "glTexStorageMem3DEXT");
}
void GLAPIENTRY
_mesa_TexStorageMem3DMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedSampleLocations,
GLuint memory,
GLuint64 offset)
{
-
+ texstorage_memory_ms(3, target, samples, internalFormat, width,
height,
+ depth, fixedSampleLocations, memory, offset);
}
void GLAPIENTRY
_mesa_TextureStorageMem2DEXT(GLuint texture,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLuint memory,
GLuint64 offset)
{
-
+ texturestorage_memory(2, texture, levels, internalFormat, width,
height, 1,
+ memory, offset, "glTexureStorageMem2DEXT");
}
void GLAPIENTRY
_mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLboolean fixedSampleLocations,
GLuint memory,
GLuint64 offset)
{
-
+ texturestorage_memory_ms(2, texture, samples, internalFormat,
width, height,
+ 1, fixedSampleLocations, memory, offset);
}
void GLAPIENTRY
_mesa_TextureStorageMem3DEXT(GLuint texture,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLuint memory,
GLuint64 offset)
{
-
+ texturestorage_memory(3, texture, levels, internalFormat, width,
height,
+ depth, memory, offset,
"glTextureStorageMem3DEXT");
}
void GLAPIENTRY
_mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedSampleLocations,
GLuint memory,
GLuint64 offset)
{
-
+ texturestorage_memory_ms(3, texture, samples, internalFormat,
width, height,
+ depth, fixedSampleLocations, memory,
offset);
}
void GLAPIENTRY
_mesa_TexStorageMem1DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLuint memory,
GLuint64 offset)
{
-
+ texstorage_memory(1, target, levels, internalFormat, width, 1, 1,
memory,
+ offset, "glTexStorageMem1DEXT");
}
void GLAPIENTRY
_mesa_TextureStorageMem1DEXT(GLuint texture,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLuint memory,
GLuint64 offset)
{
-
+ texturestorage_memory(1, texture, levels, internalFormat, width,
1, 1,
+ memory, offset, "glTextureStorageMem1DEXT");
}
void GLAPIENTRY
_mesa_GenSemaphoresEXT(GLsizei n, GLuint *semaphores)
{
}
void GLAPIENTRY
_mesa_DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores)
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index 7a61a4f478..e0930abe3f 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -297,26 +297,28 @@ _mesa_AllocTextureStorage_sw(struct gl_context
*ctx,
/**
* Do error checking for calls to glTexStorage1/2/3D().
* If an error is found, record it with _mesa_error(), unless the
target
* is a proxy texture.
* \return GL_TRUE if any error, GL_FALSE otherwise.
*/
static GLboolean
tex_storage_error_check(struct gl_context *ctx,
struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
GLuint dims, GLenum target,
GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
bool dsa)
{
- const char* suffix = dsa ? "ture" : "";
+ const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
+ (memObj ? "Mem" : "");
/* Legal format checking has been moved to texstorage and
texturestorage in
* order to allow meta functions to use legacy formats. */
/* size check */
if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTex%sStorage%uD(width, height or depth < 1)",
suffix, dims);
return GL_TRUE;
@@ -382,32 +384,34 @@ tex_storage_error_check(struct gl_context *ctx,
}
/**
* Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
* and _mesa_TextureStorage1/2/3D().
*/
static ALWAYS_INLINE void
texture_storage(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
- GLenum target, GLsizei levels,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, bool dsa, bool no_error)
+ struct gl_memory_object *memObj, GLenum target,
+ GLsizei levels, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLuint64 offset, bool
dsa,
+ bool no_error)
{
GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE;
mesa_format texFormat;
- const char* suffix = dsa ? "ture" : "";
+ const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
+ (memObj ? "Mem" : "");
assert(texObj);
if (!no_error) {
- if (tex_storage_error_check(ctx, texObj, dims, target, levels,
+ if (tex_storage_error_check(ctx, texObj, memObj, dims, target,
levels,
internalformat, width, height,
depth, dsa)) {
return; /* error was recorded */
}
}
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
internalformat, GL_NONE,
GL_NONE);
if (!no_error) {
/* check that width, height, depth are legal for the mipmap
level */
@@ -447,62 +451,74 @@ texture_storage(struct gl_context *ctx, GLuint
dims,
assert(levels > 0);
assert(width > 0);
assert(height > 0);
assert(depth > 0);
if (!initialize_texture_fields(ctx, texObj, levels, width,
height, depth,
internalformat, texFormat)) {
return;
}
- /* Do actual texture memory allocation */
- if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
- width, height, depth)) {
- /* Reset the texture images' info to zeros.
- * Strictly speaking, we probably don't have to do this since
- * generating GL_OUT_OF_MEMORY can leave things in an undefined
- * state but this puts things in a consistent state.
- */
- clear_texture_fields(ctx, texObj);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
- suffix, dims);
- return;
+ /* Setup the backing memory */
+ if (memObj) {
+ if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx,
texObj, memObj,
+ levels,
+ width,
height, depth,
+ offset)) {
+
+ clear_texture_fields(ctx, texObj);
+ return;
+ }
+ }
+ else {
+ if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
+ width, height, depth)) {
+ /* Reset the texture images' info to zeros.
+ * Strictly speaking, we probably don't have to do this
since
+ * generating GL_OUT_OF_MEMORY can leave things in an
undefined
+ * state but this puts things in a consistent state.
+ */
+ clear_texture_fields(ctx, texObj);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
+ suffix, dims);
+ return;
+ }
}
_mesa_set_texture_view_state(ctx, texObj, target, levels);
update_fbo_texture(ctx, texObj);
}
}
static void
texture_storage_error(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, bool dsa)
{
- texture_storage(ctx, dims, texObj, target, levels, internalformat,
width,
- height, depth, dsa, false);
+ texture_storage(ctx, dims, texObj, NULL, target, levels,
internalformat,
+ width, height, depth, dsa, 0, false);
}
static void
texture_storage_no_error(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, bool dsa)
{
- texture_storage(ctx, dims, texObj, target, levels, internalformat,
width,
- height, depth, dsa, true);
+ texture_storage(ctx, dims, texObj, NULL, target, levels,
internalformat,
+ width, height, depth, dsa, 0, true);
}
/**
* Helper used by _mesa_TexStorage1/2/3D().
*/
static void
texstorage_error(GLuint dims, GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth, const char *caller)
@@ -777,10 +793,26 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum
target, GLsizei levels,
(void) target;
(void) levels;
(void) internalformat;
(void) width;
(void) height;
(void) depth;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureStorage3DEXT not supported");
}
+
+
+void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset, bool dsa)
+{
+ assert(memObj);
+
+ texture_storage(ctx, dims, texObj, memObj, target, levels,
internalformat,
+ width, height, depth, offset, dsa, false);
+}
diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h
index 66b77be4e1..f184dfd86e 100644
--- a/src/mesa/main/texstorage.h
+++ b/src/mesa/main/texstorage.h
@@ -130,11 +130,20 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum
target, GLsizei levels,
extern GLboolean
_mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
GLenum internalformat);
extern GLboolean
_mesa_AllocTextureStorage_sw(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth);
+extern void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset, bool dsa);
+
#endif /* TEXSTORAGE_H */