On Mon,  2 Jan 2012 16:34:23 +0000, Dave Airlie <airl...@gmail.com> wrote:
> From: Dave Airlie <airl...@redhat.com>
> 
> EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
> formats are not required in GL3, and some drivers may not require them.
> 
> I've no idea if we have any hw that requires it, just sending the patch along
> after discussion on irc.

Given that Mesa just promotes L/I/A up to RGBA, I don't see a reason to
have a distinction.

Re: gpu_shader4 requirement in the text, I'd guess that that was because
it was written pre-130, and the intent was "requires the bits of GLSL
required to be able to actually use these shaders", which 130 has.

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