On 21.08.2017 23:54, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
- don't precompile LS and ES (they don't exist on GFX9), compile as VS instead
- don't precompile HS and GS (we don't have LS and ES parts)
Is this true even for the non-monolithic case? Would be nice to have
those precompiled for shader-db.
Cheers,
Nicolai
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index de5260c..fd9828f 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1882,29 +1882,39 @@ void si_init_shader_selector_async(void *job, int
thread_index)
case TGSI_SEMANTIC_PSIZE:
case TGSI_SEMANTIC_CLIPVERTEX:
case TGSI_SEMANTIC_EDGEFLAG:
break;
}
}
}
}
/* Pre-compilation. */
- if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
+ if (sscreen->b.debug_flags & DBG_PRECOMPILE &&
+ /* GFX9 needs LS or ES for compilation, which we don't have here. */
+ (sscreen->b.chip_class <= VI ||
+ (sel->type != PIPE_SHADER_TESS_CTRL &&
+ sel->type != PIPE_SHADER_GEOMETRY))) {
struct si_shader_ctx_state state = {sel};
struct si_shader_key key;
memset(&key, 0, sizeof(key));
si_parse_next_shader_property(&sel->info,
sel->so.num_outputs != 0,
&key);
+ /* GFX9 doesn't have LS and ES. */
+ if (sscreen->b.chip_class >= GFX9) {
+ key.as_ls = 0;
+ key.as_es = 0;
+ }
+
/* Set reasonable defaults, so that the shader key doesn't
* cause any code to be eliminated.
*/
switch (sel->type) {
case PIPE_SHADER_TESS_CTRL:
key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
break;
case PIPE_SHADER_FRAGMENT:
key.part.ps.prolog.bc_optimize_for_persp =
sel->info.uses_persp_center &&
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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