The current DCC init routine doesn't account for initializing a
single layer or level. Multilayer seems hard for small textures on
pre-GFX9 as tre metadata for the layers can be interleaved. For
GFX9 multilevel textures are a problem for similar reasons.

So just disable this for now, until we handle the texture modes
correctly.

Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
---
 src/amd/vulkan/radv_image.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index eb8ceef1db1..4b1bbefeecb 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -118,6 +118,7 @@ radv_init_surface(struct radv_device *device,
                                   VK_IMAGE_USAGE_STORAGE_BIT)) ||
            (pCreateInfo->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) ||
             (pCreateInfo->tiling == VK_IMAGE_TILING_LINEAR) ||
+            pCreateInfo->mipLevels > 1 || pCreateInfo->arrayLayers > 1 ||
             device->physical_device->rad_info.chip_class < VI ||
             create_info->scanout || (device->debug_flags & RADV_DEBUG_NO_DCC) 
||
             !radv_is_colorbuffer_format_supported(pCreateInfo->format, 
&blendable))
-- 
2.14.1

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