On Sun, Sep 3, 2017 at 1:18 PM, Dave Airlie <airl...@gmail.com> wrote: > From: Dave Airlie <airl...@redhat.com> > > reduces size from 1144 to 1128. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/mesa/main/mtypes.h | 10 +++++----- > 1 file changed, 5 insertions(+), 5 deletions(-) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index d44897b..3d68a6d 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -1012,7 +1012,6 @@ struct gl_texture_object > struct gl_sampler_object Sampler; > > GLenum DepthMode; /**< GL_ARB_depth_texture */
The patch looks good, but here are some ideas for future improvements: GLenum can be uint16_t everywhere, because GL doesn't set higher bits: typedef uint16_t GLenum16. s/GLenum/GLenum16/ > - bool StencilSampling; /**< Should we sample stencil instead of > depth? */ > > GLfloat Priority; /**< in [0,1] */ > GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ > @@ -1033,12 +1032,17 @@ struct gl_texture_object > GLboolean Immutable; /**< GL_ARB_texture_storage */ > GLboolean _IsFloat; /**< GL_OES_float_texture */ > GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */ > + bool StencilSampling; /**< Should we sample stencil instead of > depth? */ > + bool HandleAllocated; /**< GL_ARB_bindless_texture */ All bools can be 1 bit: bool x:1; GLboolean y:1; etc. > > GLuint MinLevel; /**< GL_ARB_texture_view */ > GLuint MinLayer; /**< GL_ARB_texture_view */ > GLuint NumLevels; /**< GL_ARB_texture_view */ > GLuint NumLayers; /**< GL_ARB_texture_view */ MinLevel, NumLevels can be ubyte (uint8_t). MinLayer, NumLayers can be ushort (uint16_t)... simply by considering the range of possible values. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev