On 01.09.2017 02:57, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.
---
  src/gallium/drivers/radeon/r600_pipe_common.c   |   2 +
  src/gallium/drivers/radeon/r600_pipe_common.h   |   2 +
  src/gallium/drivers/radeonsi/Makefile.sources   |   1 +
  src/gallium/drivers/radeonsi/si_hw_context.c    |   2 +
  src/gallium/drivers/radeonsi/si_pipe.c          |   5 +
  src/gallium/drivers/radeonsi/si_pipe.h          |   2 +
  src/gallium/drivers/radeonsi/si_state.c         |  26 +-
  src/gallium/drivers/radeonsi/si_state.h         |   6 +-
  src/gallium/drivers/radeonsi/si_state_binning.c | 448 ++++++++++++++++++++++++
  src/gallium/drivers/radeonsi/si_state_shaders.c |   2 +
  10 files changed, 489 insertions(+), 7 deletions(-)
  create mode 100644 src/gallium/drivers/radeonsi/si_state_binning.c

[snip]
diff --git a/src/gallium/drivers/radeonsi/si_state_binning.c 
b/src/gallium/drivers/radeonsi/si_state_binning.c
new file mode 100644
index 0000000..56bcdc8
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/si_state_binning.c
@@ -0,0 +1,448 @@
+/*
+ * Copyright 2017 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* This file handles register programming of primitive binning. */
+
+#include "si_pipe.h"
+#include "sid.h"
+#include "gfx9d.h"
+#include "radeon/r600_cs.h"
+
+struct uvec2 {
+       unsigned x, y;
+};
+
+struct si_bin_size_map {
+       unsigned start;
+       unsigned bin_size_x;
+       unsigned bin_size_y;
+};
+
+typedef struct si_bin_size_map si_bin_size_subtable[3][9];
+
+/* Find the bin size where sum is >= table[i].start and < table[i + 1].start. 
*/
+static struct uvec2 si_find_bin_size(struct si_screen *sscreen,
+                                    const si_bin_size_subtable table[],
+                                    unsigned sum)
+{
+       unsigned log_num_rb_per_se =
+               util_logbase2_ceil(sscreen->b.info.num_render_backends /
+                                  sscreen->b.info.max_se);
+       unsigned log_num_se = util_logbase2_ceil(sscreen->b.info.max_se);
+       unsigned i;
+
+       /* Get the chip-specific subtable. */
+       const struct si_bin_size_map *subtable =
+               &table[log_num_rb_per_se][log_num_se][0];
+
+       for (i = 0; subtable[i].bin_size_x != 0; i++) {
+               if (sum >= subtable[i].start && sum < subtable[i + 1].start)
+                       break;
+       }
+
+       struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
+       return size;
+}
+
+static struct uvec2 si_get_color_bin_size(struct si_context *sctx,
+                                         unsigned cb_target_enabled_4bit)
+{
+       unsigned nr_samples = sctx->framebuffer.nr_samples;
+       unsigned sum = 0;
+
+       /* Compute the sum of all Bpp. */
+       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+               if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
+                       continue;
+
+               struct r600_texture *rtex =
+                       (struct 
r600_texture*)sctx->framebuffer.state.cbufs[i]->texture;
+               sum += rtex->surface.bpe;
+       }

I believe this should early-out for !sum, for depth-only rendering.


+
+       /* Multiply the sum by some function of the number of samples. */
+       if (nr_samples >= 2) {
+               if (sctx->ps_iter_samples >= 2)
+                       sum *= nr_samples;
+               else
+                       sum *= 2;
+       }
+
+       static const si_bin_size_subtable table[] = {
+               {
+                       /* One RB / SE */
+                       {
+                               /* One shader engine */
+                               {        0,  128,  128 },
+                               {        1,   64,  128 },
+                               {        2,   32,  128 },
+                               {        3,   16,  128 },
+                               {       17,    0,    0 },
+                               { UINT_MAX,    0,    0 },

All the UINT_MAX lines in this table should be unnecessary, given that si_find_bin_size bails out when it sees bin_size_x == 0.


+                       },
+                       {
+                               /* Two shader engines */
+                               {        0,  128,  128 },
+                               {        2,   64,  128 },
+                               {        3,   32,  128 },
+                               {        5,   16,  128 },
+                               {       17,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Four shader engines */
+                               {        0,  128,  128 },
+                               {        3,   64,  128 },
+                               {        5,   16,  128 },
+                               {       17,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       /* Two RB / SE */
+                       {
+                               /* One shader engine */
+                               {        0,  128,  128 },
+                               {        2,   64,  128 },
+                               {        3,   32,  128 },
+                               {        5,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Two shader engines */
+                               {        0,  128,  128 },
+                               {        3,   64,  128 },
+                               {        5,   32,  128 },
+                               {        9,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Four shader engines */
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        3,  128,  128 },
+                               {        5,   64,  128 },
+                               {        9,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       /* Four RB / SE */
+                       {
+                               /* One shader engine */
+                               {        0,  128,  256 },
+                               {        2,  128,  128 },
+                               {        3,   64,  128 },
+                               {        5,   32,  128 },
+                               {        9,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Two shader engines */
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        3,  128,  128 },
+                               {        5,   64,  128 },
+                               {        9,   32,  128 },
+                               {       17,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Four shader engines */
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        3,  128,  256 },
+                               {        5,  128,  128 },
+                               {        9,   64,  128 },
+                               {       17,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+       };
+
+       return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
+{
+       struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+       if (!sctx->framebuffer.state.zsbuf ||
+           (!dsa->depth_enabled && !dsa->stencil_enabled)) {
+               /* Return the max size. */
+               struct uvec2 size = {512, 512};
+               return size;
+       }
+
+       struct r600_texture *rtex =
+               (struct r600_texture*)sctx->framebuffer.state.zsbuf->texture;
+       unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
+       unsigned stencil_coeff = rtex->surface.flags & RADEON_SURF_SBUFFER &&
+                                dsa->stencil_enabled ? 1 : 0;
+       unsigned sum = 4 * (depth_coeff + stencil_coeff) *
+                      sctx->framebuffer.nr_samples;

sum will always be at least 4, which means that the first two entries in each sub-table below will never be used. Can we remove them? (The tables originate from internal docs, but I see you followed the Vulkan lead of removing some entries already anyway, so...)

Also, do you understand where the 5 comes from? A reasonable guess is HTILE, but that uses much less than 1/4 the memory of raw Z data.


+
+       static const si_bin_size_subtable table[] = {
+               {
+                       // One RB / SE
+                       {
+                               // One shader engine
+                               {        0,  128,  256 },
+                               {        2,  128,  128 },
+                               {        4,   64,  128 },
+                               {        7,   32,  128 },
+                               {       13,   16,  128 },
+                               {       49,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Two shader engines
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        4,  128,  128 },
+                               {        7,   64,  128 },
+                               {       13,   32,  128 },
+                               {       25,   16,  128 },
+                               {       49,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Four shader engines
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        4,  128,  256 },
+                               {        7,  128,  128 },
+                               {       13,   64,  128 },
+                               {       25,   16,  128 },
+                               {       49,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       // Two RB / SE
+                       {
+                               // One shader engine
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        4,  128,  128 },
+                               {        7,   64,  128 },
+                               {       13,   32,  128 },
+                               {       25,   16,  128 },
+                               {       97,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Two shader engines
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        4,  128,  256 },
+                               {        7,  128,  128 },
+                               {       13,   64,  128 },
+                               {       25,   32,  128 },
+                               {       49,   16,  128 },
+                               {       97,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Four shader engines
+                               {        0,  512,  512 },
+                               {        2,  256,  512 },
+                               {        4,  256,  256 },
+                               {        7,  128,  256 },
+                               {       13,  128,  128 },
+                               {       25,   64,  128 },
+                               {       49,   16,  128 },
+                               {       97,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       // Four RB / SE
+                       {
+                               // One shader engine
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        4,  128,  256 },
+                               {        7,  128,  128 },
+                               {       13,   64,  128 },
+                               {       25,   32,  128 },
+                               {       49,   16,  128 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Two shader engines
+                               {        0,  512,  512 },
+                               {        2,  256,  512 },
+                               {        4,  256,  256 },
+                               {        7,  128,  256 },
+                               {       13,  128,  128 },
+                               {       25,   64,  128 },
+                               {       49,   32,  128 },
+                               {       97,   16,  128 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Four shader engines
+                               {        0,  512,  512 },
+                               {        4,  256,  512 },
+                               {        7,  256,  256 },
+                               {       13,  128,  256 },
+                               {       25,  128,  128 },
+                               {       49,   64,  128 },
+                               {       97,   16,  128 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+       };
+
+       return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static void si_emit_dpbb_disable(struct si_context *sctx)
+{
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+       radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
+                              
S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+                              S_028C44_DISABLE_START_OF_PRIM(1));
+       radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
+                              S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
+}
+
+void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state)
+{
+       struct si_screen *sscreen = sctx->screen;
+       struct si_state_blend *blend = sctx->queued.named.blend;
+       struct si_state_dsa *dsa = sctx->queued.named.dsa;
+       unsigned db_shader_control = sctx->ps_db_shader_control;
+
+       assert(sctx->b.chip_class >= GFX9);
+
+       if (!sscreen->dpbb_allowed || !blend || !dsa) {
+               si_emit_dpbb_disable(sctx);
+               return;
+       }
+
+       bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) ||
+                          G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
+                          G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) 
||
+                          blend->alpha_to_coverage;
+
+       /* This is ported from Vulkan, but it doesn't make much sense to me.
+        * Maybe it's for RE-Z? But Vulkan doesn't use RE-Z. TODO: Clarify this.
+        */
+       bool ps_can_reject_z_trivially =
+               !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
+               G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control);

This mostly says that early Z can skip a PS invocation, though it ignores memory writes. So I don't know.


+
+       /* Disable binning if PS can kill trivially with DB writes.
+        * Ported from Vulkan. (heuristic?)
+        */
+       if (ps_can_kill &&
+           ps_can_reject_z_trivially &&
+           sctx->framebuffer.state.zsbuf &&
+           dsa->db_can_write) {
+               si_emit_dpbb_disable(sctx);
+               return;
+       }

This definitely looks like it's just a heuristic and nothing that's needed for correctness. It's probably not the end of the story, but good enough for now.

Cheers,
Nicolai


+
+       /* Compute the bin size. */
+       /* TODO: We could also look at enabled pixel shader outputs. */
+       unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit 
&
+                                         blend->cb_target_enabled_4bit;
+       struct uvec2 color_bin_size =
+               si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+       struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
+
+       unsigned color_area = color_bin_size.x * color_bin_size.y;
+       unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
+
+       struct uvec2 bin_size = color_area < depth_area ? color_bin_size
+                                                       : depth_bin_size;
+
+       if (!bin_size.x || !bin_size.y) {
+               si_emit_dpbb_disable(sctx);
+               return;
+       }
+
+       /* Enable DFSM if it's preferred. */
+       unsigned punchout_mode = V_028060_FORCE_OFF;
+       bool disable_start_of_prim = true;
+
+       if (sscreen->dfsm_allowed &&
+           cb_target_enabled_4bit &&
+           !G_02880C_KILL_ENABLE(db_shader_control) &&
+           /* These two also imply that DFSM is disabled when PS writes to 
memory. */
+           !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
+           !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
+           G_02880C_Z_ORDER(db_shader_control) == 
V_02880C_EARLY_Z_THEN_LATE_Z) {
+               punchout_mode = V_028060_AUTO;
+               disable_start_of_prim = (cb_target_enabled_4bit &
+                                        blend->blend_enable_4bit) != 0;
+       }
+
+       /* Tunable parameters. Also test with DFSM enabled/disabled. */
+       unsigned context_states_per_bin; /* allowed range: [0, 5] */
+       unsigned persistent_states_per_bin; /* allowed range: [0, 31] */
+       unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
+
+       switch (sctx->b.family) {
+       case CHIP_VEGA10:
+       case CHIP_RAVEN:
+               /* Tuned for Raven. Vega might need different values. */
+               context_states_per_bin = 5;
+               persistent_states_per_bin = 31;
+               fpovs_per_batch = 63;
+               break;
+       default:
+               assert(0);
+       }
+
+       /* Emit registers. */
+       struct uvec2 bin_size_extend = {};
+       if (bin_size.x >= 32)
+               bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+       if (bin_size.y >= 32)
+               bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
+                              S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
+                              S_028C44_BIN_SIZE_X(bin_size.x == 16) |
+                              S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
+                              S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+                              S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
+                              
S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin) |
+                              
S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin) |
+                              
S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
+                              S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
+                              S_028C44_OPTIMAL_BIN_SELECTION(1));
+       radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
+                              S_028060_PUNCHOUT_MODE(punchout_mode));
+}
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 061b3d2..4f04bbd 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -3278,20 +3278,22 @@ bool si_update_shaders(struct si_context *sctx)
                if (sctx->screen->b.rbplus_allowed &&
                    si_pm4_state_changed(sctx, ps) &&
                    (!old_ps ||
                     old_spi_shader_col_format !=
                     
sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format))
                        si_mark_atom_dirty(sctx, &sctx->cb_render_state);
if (sctx->ps_db_shader_control != db_shader_control) {
                        sctx->ps_db_shader_control = db_shader_control;
                        si_mark_atom_dirty(sctx, &sctx->db_render_state);
+                       if (sctx->screen->dpbb_allowed)
+                               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
                }
if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) {
                        sctx->smoothing_enabled = 
sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing;
                        si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->b.chip_class == SI)
                                si_mark_atom_dirty(sctx, 
&sctx->db_render_state);
if (sctx->framebuffer.nr_samples <= 1)



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to