On 01.09.2017 02:57, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.
---
src/gallium/drivers/radeon/r600_pipe_common.c | 2 +
src/gallium/drivers/radeon/r600_pipe_common.h | 2 +
src/gallium/drivers/radeonsi/Makefile.sources | 1 +
src/gallium/drivers/radeonsi/si_hw_context.c | 2 +
src/gallium/drivers/radeonsi/si_pipe.c | 5 +
src/gallium/drivers/radeonsi/si_pipe.h | 2 +
src/gallium/drivers/radeonsi/si_state.c | 26 +-
src/gallium/drivers/radeonsi/si_state.h | 6 +-
src/gallium/drivers/radeonsi/si_state_binning.c | 448 ++++++++++++++++++++++++
src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +
10 files changed, 489 insertions(+), 7 deletions(-)
create mode 100644 src/gallium/drivers/radeonsi/si_state_binning.c
[snip]
diff --git a/src/gallium/drivers/radeonsi/si_state_binning.c
b/src/gallium/drivers/radeonsi/si_state_binning.c
new file mode 100644
index 0000000..56bcdc8
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/si_state_binning.c
@@ -0,0 +1,448 @@
+/*
+ * Copyright 2017 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* This file handles register programming of primitive binning. */
+
+#include "si_pipe.h"
+#include "sid.h"
+#include "gfx9d.h"
+#include "radeon/r600_cs.h"
+
+struct uvec2 {
+ unsigned x, y;
+};
+
+struct si_bin_size_map {
+ unsigned start;
+ unsigned bin_size_x;
+ unsigned bin_size_y;
+};
+
+typedef struct si_bin_size_map si_bin_size_subtable[3][9];
+
+/* Find the bin size where sum is >= table[i].start and < table[i + 1].start.
*/
+static struct uvec2 si_find_bin_size(struct si_screen *sscreen,
+ const si_bin_size_subtable table[],
+ unsigned sum)
+{
+ unsigned log_num_rb_per_se =
+ util_logbase2_ceil(sscreen->b.info.num_render_backends /
+ sscreen->b.info.max_se);
+ unsigned log_num_se = util_logbase2_ceil(sscreen->b.info.max_se);
+ unsigned i;
+
+ /* Get the chip-specific subtable. */
+ const struct si_bin_size_map *subtable =
+ &table[log_num_rb_per_se][log_num_se][0];
+
+ for (i = 0; subtable[i].bin_size_x != 0; i++) {
+ if (sum >= subtable[i].start && sum < subtable[i + 1].start)
+ break;
+ }
+
+ struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
+ return size;
+}
+
+static struct uvec2 si_get_color_bin_size(struct si_context *sctx,
+ unsigned cb_target_enabled_4bit)
+{
+ unsigned nr_samples = sctx->framebuffer.nr_samples;
+ unsigned sum = 0;
+
+ /* Compute the sum of all Bpp. */
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
+ continue;
+
+ struct r600_texture *rtex =
+ (struct
r600_texture*)sctx->framebuffer.state.cbufs[i]->texture;
+ sum += rtex->surface.bpe;
+ }
I believe this should early-out for !sum, for depth-only rendering.
+
+ /* Multiply the sum by some function of the number of samples. */
+ if (nr_samples >= 2) {
+ if (sctx->ps_iter_samples >= 2)
+ sum *= nr_samples;
+ else
+ sum *= 2;
+ }
+
+ static const si_bin_size_subtable table[] = {
+ {
+ /* One RB / SE */
+ {
+ /* One shader engine */
+ { 0, 128, 128 },
+ { 1, 64, 128 },
+ { 2, 32, 128 },
+ { 3, 16, 128 },
+ { 17, 0, 0 },
+ { UINT_MAX, 0, 0 },
All the UINT_MAX lines in this table should be unnecessary, given that
si_find_bin_size bails out when it sees bin_size_x == 0.
+ },
+ {
+ /* Two shader engines */
+ { 0, 128, 128 },
+ { 2, 64, 128 },
+ { 3, 32, 128 },
+ { 5, 16, 128 },
+ { 17, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ /* Four shader engines */
+ { 0, 128, 128 },
+ { 3, 64, 128 },
+ { 5, 16, 128 },
+ { 17, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ },
+ {
+ /* Two RB / SE */
+ {
+ /* One shader engine */
+ { 0, 128, 128 },
+ { 2, 64, 128 },
+ { 3, 32, 128 },
+ { 5, 16, 128 },
+ { 33, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ /* Two shader engines */
+ { 0, 128, 128 },
+ { 3, 64, 128 },
+ { 5, 32, 128 },
+ { 9, 16, 128 },
+ { 33, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ /* Four shader engines */
+ { 0, 256, 256 },
+ { 2, 128, 256 },
+ { 3, 128, 128 },
+ { 5, 64, 128 },
+ { 9, 16, 128 },
+ { 33, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ },
+ {
+ /* Four RB / SE */
+ {
+ /* One shader engine */
+ { 0, 128, 256 },
+ { 2, 128, 128 },
+ { 3, 64, 128 },
+ { 5, 32, 128 },
+ { 9, 16, 128 },
+ { 33, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ /* Two shader engines */
+ { 0, 256, 256 },
+ { 2, 128, 256 },
+ { 3, 128, 128 },
+ { 5, 64, 128 },
+ { 9, 32, 128 },
+ { 17, 16, 128 },
+ { 33, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ /* Four shader engines */
+ { 0, 256, 512 },
+ { 2, 256, 256 },
+ { 3, 128, 256 },
+ { 5, 128, 128 },
+ { 9, 64, 128 },
+ { 17, 16, 128 },
+ { 33, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ },
+ };
+
+ return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
+{
+ struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+ if (!sctx->framebuffer.state.zsbuf ||
+ (!dsa->depth_enabled && !dsa->stencil_enabled)) {
+ /* Return the max size. */
+ struct uvec2 size = {512, 512};
+ return size;
+ }
+
+ struct r600_texture *rtex =
+ (struct r600_texture*)sctx->framebuffer.state.zsbuf->texture;
+ unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
+ unsigned stencil_coeff = rtex->surface.flags & RADEON_SURF_SBUFFER &&
+ dsa->stencil_enabled ? 1 : 0;
+ unsigned sum = 4 * (depth_coeff + stencil_coeff) *
+ sctx->framebuffer.nr_samples;
sum will always be at least 4, which means that the first two entries in
each sub-table below will never be used. Can we remove them? (The tables
originate from internal docs, but I see you followed the Vulkan lead of
removing some entries already anyway, so...)
Also, do you understand where the 5 comes from? A reasonable guess is
HTILE, but that uses much less than 1/4 the memory of raw Z data.
+
+ static const si_bin_size_subtable table[] = {
+ {
+ // One RB / SE
+ {
+ // One shader engine
+ { 0, 128, 256 },
+ { 2, 128, 128 },
+ { 4, 64, 128 },
+ { 7, 32, 128 },
+ { 13, 16, 128 },
+ { 49, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ // Two shader engines
+ { 0, 256, 256 },
+ { 2, 128, 256 },
+ { 4, 128, 128 },
+ { 7, 64, 128 },
+ { 13, 32, 128 },
+ { 25, 16, 128 },
+ { 49, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ // Four shader engines
+ { 0, 256, 512 },
+ { 2, 256, 256 },
+ { 4, 128, 256 },
+ { 7, 128, 128 },
+ { 13, 64, 128 },
+ { 25, 16, 128 },
+ { 49, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ },
+ {
+ // Two RB / SE
+ {
+ // One shader engine
+ { 0, 256, 256 },
+ { 2, 128, 256 },
+ { 4, 128, 128 },
+ { 7, 64, 128 },
+ { 13, 32, 128 },
+ { 25, 16, 128 },
+ { 97, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ // Two shader engines
+ { 0, 256, 512 },
+ { 2, 256, 256 },
+ { 4, 128, 256 },
+ { 7, 128, 128 },
+ { 13, 64, 128 },
+ { 25, 32, 128 },
+ { 49, 16, 128 },
+ { 97, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ // Four shader engines
+ { 0, 512, 512 },
+ { 2, 256, 512 },
+ { 4, 256, 256 },
+ { 7, 128, 256 },
+ { 13, 128, 128 },
+ { 25, 64, 128 },
+ { 49, 16, 128 },
+ { 97, 0, 0 },
+ { UINT_MAX, 0, 0 },
+ },
+ },
+ {
+ // Four RB / SE
+ {
+ // One shader engine
+ { 0, 256, 512 },
+ { 2, 256, 256 },
+ { 4, 128, 256 },
+ { 7, 128, 128 },
+ { 13, 64, 128 },
+ { 25, 32, 128 },
+ { 49, 16, 128 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ // Two shader engines
+ { 0, 512, 512 },
+ { 2, 256, 512 },
+ { 4, 256, 256 },
+ { 7, 128, 256 },
+ { 13, 128, 128 },
+ { 25, 64, 128 },
+ { 49, 32, 128 },
+ { 97, 16, 128 },
+ { UINT_MAX, 0, 0 },
+ },
+ {
+ // Four shader engines
+ { 0, 512, 512 },
+ { 4, 256, 512 },
+ { 7, 256, 256 },
+ { 13, 128, 256 },
+ { 25, 128, 128 },
+ { 49, 64, 128 },
+ { 97, 16, 128 },
+ { UINT_MAX, 0, 0 },
+ },
+ },
+ };
+
+ return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static void si_emit_dpbb_disable(struct si_context *sctx)
+{
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+ radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
+
S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+ S_028C44_DISABLE_START_OF_PRIM(1));
+ radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
+ S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
+}
+
+void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state)
+{
+ struct si_screen *sscreen = sctx->screen;
+ struct si_state_blend *blend = sctx->queued.named.blend;
+ struct si_state_dsa *dsa = sctx->queued.named.dsa;
+ unsigned db_shader_control = sctx->ps_db_shader_control;
+
+ assert(sctx->b.chip_class >= GFX9);
+
+ if (!sscreen->dpbb_allowed || !blend || !dsa) {
+ si_emit_dpbb_disable(sctx);
+ return;
+ }
+
+ bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) ||
+ G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
+ G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control)
||
+ blend->alpha_to_coverage;
+
+ /* This is ported from Vulkan, but it doesn't make much sense to me.
+ * Maybe it's for RE-Z? But Vulkan doesn't use RE-Z. TODO: Clarify this.
+ */
+ bool ps_can_reject_z_trivially =
+ !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
+ G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control);
This mostly says that early Z can skip a PS invocation, though it
ignores memory writes. So I don't know.
+
+ /* Disable binning if PS can kill trivially with DB writes.
+ * Ported from Vulkan. (heuristic?)
+ */
+ if (ps_can_kill &&
+ ps_can_reject_z_trivially &&
+ sctx->framebuffer.state.zsbuf &&
+ dsa->db_can_write) {
+ si_emit_dpbb_disable(sctx);
+ return;
+ }
This definitely looks like it's just a heuristic and nothing that's
needed for correctness. It's probably not the end of the story, but good
enough for now.
Cheers,
Nicolai
+
+ /* Compute the bin size. */
+ /* TODO: We could also look at enabled pixel shader outputs. */
+ unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit
&
+ blend->cb_target_enabled_4bit;
+ struct uvec2 color_bin_size =
+ si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+ struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
+
+ unsigned color_area = color_bin_size.x * color_bin_size.y;
+ unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
+
+ struct uvec2 bin_size = color_area < depth_area ? color_bin_size
+ : depth_bin_size;
+
+ if (!bin_size.x || !bin_size.y) {
+ si_emit_dpbb_disable(sctx);
+ return;
+ }
+
+ /* Enable DFSM if it's preferred. */
+ unsigned punchout_mode = V_028060_FORCE_OFF;
+ bool disable_start_of_prim = true;
+
+ if (sscreen->dfsm_allowed &&
+ cb_target_enabled_4bit &&
+ !G_02880C_KILL_ENABLE(db_shader_control) &&
+ /* These two also imply that DFSM is disabled when PS writes to
memory. */
+ !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
+ !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
+ G_02880C_Z_ORDER(db_shader_control) ==
V_02880C_EARLY_Z_THEN_LATE_Z) {
+ punchout_mode = V_028060_AUTO;
+ disable_start_of_prim = (cb_target_enabled_4bit &
+ blend->blend_enable_4bit) != 0;
+ }
+
+ /* Tunable parameters. Also test with DFSM enabled/disabled. */
+ unsigned context_states_per_bin; /* allowed range: [0, 5] */
+ unsigned persistent_states_per_bin; /* allowed range: [0, 31] */
+ unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
+
+ switch (sctx->b.family) {
+ case CHIP_VEGA10:
+ case CHIP_RAVEN:
+ /* Tuned for Raven. Vega might need different values. */
+ context_states_per_bin = 5;
+ persistent_states_per_bin = 31;
+ fpovs_per_batch = 63;
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Emit registers. */
+ struct uvec2 bin_size_extend = {};
+ if (bin_size.x >= 32)
+ bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+ if (bin_size.y >= 32)
+ bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
+ S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
+ S_028C44_BIN_SIZE_X(bin_size.x == 16) |
+ S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
+ S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+ S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
+
S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin) |
+
S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin) |
+
S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
+ S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
+ S_028C44_OPTIMAL_BIN_SELECTION(1));
+ radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
+ S_028060_PUNCHOUT_MODE(punchout_mode));
+}
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 061b3d2..4f04bbd 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -3278,20 +3278,22 @@ bool si_update_shaders(struct si_context *sctx)
if (sctx->screen->b.rbplus_allowed &&
si_pm4_state_changed(sctx, ps) &&
(!old_ps ||
old_spi_shader_col_format !=
sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format))
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
if (sctx->ps_db_shader_control != db_shader_control) {
sctx->ps_db_shader_control = db_shader_control;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ if (sctx->screen->dpbb_allowed)
+ si_mark_atom_dirty(sctx, &sctx->dpbb_state);
}
if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) {
sctx->smoothing_enabled =
sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing;
si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->b.chip_class == SI)
si_mark_atom_dirty(sctx,
&sctx->db_render_state);
if (sctx->framebuffer.nr_samples <= 1)
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev