Am 07.09.2017 um 11:23 schrieb Michel Dänzer:
On 01/09/17 07:40 PM, Christian König wrote:
Am 01.09.2017 um 12:28 schrieb Michel Dänzer:
On 01/09/17 07:23 PM, Nicolai Hähnle wrote:
On 01.09.2017 11:58, Michel Dänzer wrote:
On 29/08/17 11:47 PM, Christian König wrote:
From: Marek Olšák <marek.ol...@amd.com>

For lower overhead in the CS ioctl.
Winsys allocators are not used with interprocess-sharable resources.

v2: It shouldn't crash anymore, but the kernel will reject the new
flag.
v3 (christian): Rename the flag, avoid sending those buffers in the
BO list.
v4 (christian): Remove setting the kernel flag for now
This change seems to have caused a GPU hang when running piglit on my
Kaveri with the radeon kernel driver.
I think we can remove "seems to have". I'm still reliably getting the
GPUVM fault and hang with current master, but not if I revert this
commit (and the one after it).

Haven't been able to isolate it to a specific test, seems to only
happen when running multiple tests concurrently.
I reproduced the problem with piglit process separation enabled as well,
and all four tests running when it hung were textureGather tests.
Before, reproducing the problem twice with piglit process separation
disabled, three textureGather tests were running when it hung both times
as well. I've been unable to reproduce the problem by manually running
the same textureGather tests in parallel though.


There's a GPUVM fault before the hang, I suspect it's related:

radeon 0000:00:01.0: GPU fault detected: 146 0x0ae6760c
radeon 0000:00:01.0:   VM_CONTEXT1_PROTECTION_FAULT_ADDR   0x000001D7
radeon 0000:00:01.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0607600C
VM fault (0x0c, vmid 3) at page 471, read from 'CPF' (0x43504600) (118)


Any ideas?
Not the slightest, but I'm still investigating problems with that on
amdgpu.

If we can't find the root cause till Monday it might be a good idea to
revert the patches for now.
What's the status on that?


I've found and fixed the remaining kernel bugs over the last weekend/beginning of this week.

Still need to commit the fix for UVD/VCE, but that one shouldn't affect GFX at all.

Christian.

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