Am Dienstag, den 12.09.2017, 09:56 +0300 schrieb Vadim Girlin: > On 09/11/2017 07:09 PM, Emil Velikov wrote:
> Anyway, if num_arrays is 0 there, I suspect it can be a result of > some other issue. At the very least it looks like a potential > performance problem, because in that case we assume all shader > registers can be accessed with indirect addressing and it can limit > the optimizations significantly. So it might make sense to figure out > why it's zero in the first place, in theory it shouldn't happen. > Maybe something is wrong with the indirect_files bits? The shader that's failing is this (i.e. no arrays, and indirect access only to SV). FRAG DCL SV[0], SAMPLEMASK DCL OUT[0], COLOR DCL CONST[0][0] DCL TEMP[0..1], LOCAL DCL ADDR[0] IMM[0] FLT32 { 1.0000, 0.0000, 0.0000, 0.0000} IMM[1] INT32 {1, 0, 0, 0} 0: MOV TEMP[0], IMM[0].xyyx 1: UARL ADDR[0].x, CONST[0][0].xxxx 2: USEQ TEMP[1].x, SV[ADDR[0].x].xxxx, IMM[1].xxxx 3: UIF TEMP[1].xxxx 4: MOV TEMP[0].xy, IMM[0].yxyy 5: ENDIF 6: MOV OUT[0], TEMP[0] 7: END ===== SHADER #12 ====================================== PS/BARTS/EVERGREEN ===== ===== 36 dw ===== 8 gprs ===== 1 stack ========================================= 0000 40000005 a4180000 ALU_PUSH_BEFORE 7 @10 KC0[CB0:0-15] 0010 000000f9 00400c90 1 x: MOV R2.x, 1.0 0012 000004f8 20400c90 y: MOV R2.y, 0 0014 000004f8 40400c90 z: MOV R2.z, 0 0016 000000f9 60400c90 w: MOV R2.w, 1.0 0018 80000080 00800c90 t: MOV R4.x, KC0[0].x 0020 801f4800 00601d10 2 x: SETE_INT R3.x, R0.z, 1 0022 801f00fe 00e0229c 3 MP x: PRED_SETNE_INT R7.x, PV.x, 0 0002 00000003 82800001 JUMP @6 POP:1 0004 0000000c a8040000 ALU_POP_AFTER 2 @24 0024 000004f8 00400c90 4 x: MOV R2.x, 0 0026 800000f9 20400c90 y: MOV R2.y, 1.0 0006 0000000e a00c0000 ALU 4 @28 0028 00000002 00200c90 5 x: MOV R1.x, R2.x 0030 00000402 20200c90 y: MOV R1.y, R2.y 0032 00000802 40200c90 z: MOV R1.z, R2.z 0034 80000c02 60200c90 w: MOV R1.w, R2.w 0008 c0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw EOP ===== SHADER_END _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev