On 01/09/2012 03:53 PM, Jakob Bornecrantz wrote:
Signed-off-by: Jakob Bornecrantz<ja...@vmware.com>
---
  src/gallium/drivers/svga/svga_tgsi_decl_sm30.c |    5 ++---
  1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c 
b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
index 0c5cb90..a4e80b5 100644
--- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
+++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
@@ -318,8 +318,6 @@ ps30_output(struct svga_shader_emitter *emit,
              struct tgsi_declaration_semantic semantic,
              unsigned idx)
  {
-   SVGA3dShaderDestToken reg;
-
     switch (semantic.Name) {
     case TGSI_SEMANTIC_COLOR:
        if (emit->unit == PIPE_SHADER_FRAGMENT&&
@@ -345,7 +343,8 @@ ps30_output(struct svga_shader_emitter *emit,
        break;
     default:
        assert(0);
-      reg = dst_register( SVGA3DREG_COLOROUT, 0 );
+      /* A wild stab in the dark. */
+      emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT, 0 );
        break;
     }


That looks fine. If we find a PS with an output other than color or depth we've got a serious problem somewhere else.

-Brian

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