On 01/09/2012 03:53 PM, Jakob Bornecrantz wrote:
Signed-off-by: Jakob Bornecrantz<ja...@vmware.com>
---
src/gallium/drivers/svga/svga_tgsi_decl_sm30.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
index 0c5cb90..a4e80b5 100644
--- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
+++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c
@@ -318,8 +318,6 @@ ps30_output(struct svga_shader_emitter *emit,
struct tgsi_declaration_semantic semantic,
unsigned idx)
{
- SVGA3dShaderDestToken reg;
-
switch (semantic.Name) {
case TGSI_SEMANTIC_COLOR:
if (emit->unit == PIPE_SHADER_FRAGMENT&&
@@ -345,7 +343,8 @@ ps30_output(struct svga_shader_emitter *emit,
break;
default:
assert(0);
- reg = dst_register( SVGA3DREG_COLOROUT, 0 );
+ /* A wild stab in the dark. */
+ emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT, 0 );
break;
}
That looks fine. If we find a PS with an output other than color or
depth we've got a serious problem somewhere else.
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev