On 01/11/2012 01:17 AM, Yuanhan Liu wrote:
On Tue, Jan 10, 2012 at 08:43:18PM -0700, Brian Paul wrote:
On Tue, Jan 3, 2012 at 8:59 PM, Yuanhan Liu<yuanhan....@linux.intel.com>  wrote:
On Wed, Jan 04, 2012 at 11:20:07AM +0800, Yuanhan Liu wrote:
On Tue, Jan 03, 2012 at 08:25:31PM +0100, Roland Scheidegger wrote:
Ah index scanning...
I don't like that this will map/unmap the ib once for each prim,
Me either :)

though
[snip]..
+vbo_get_minmax_indices(struct gl_context *ctx,
+                       const struct _mesa_prim *prims,
+                       const struct _mesa_index_buffer *ib,
+                       GLuint *min_index,
+                       GLuint *max_index,
+                       GLuint nr_prims)
+{
+   struct _mesa_prim start_prim;

I think you could use a pointer for start_prim:

const struct _mesa_prim *start_prim;

to avoid copying 20 bytes per loop iteration below.  The declaration
could also be moved inside the loop.

Aha, yes. I should do this. Thanks, here is the updated patch:

 From 66f309648a20736c932eb1d393ca7cad6679532a Mon Sep 17 00:00:00 2001
From: Yuanhan Liu<yuanhan....@linux.intel.com>
Date: Sat, 31 Dec 2011 14:22:46 +0800
Subject: [PATCH] vbo: introduce vbo_get_minmax_indices function

Introduce vbo_get_minmax_indices() function to handle the min/max index
computation for nr_prims(>= 1). The old code just compute the first
prim's min/max index; this would results an error rendering if user
called functions like glMultiDrawElements(). This patch servers as
fixing this issue.

As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made
vbo_get_minmax_index() static.

v2: per Roland's suggestion, put the indices address compuation into
     vbo_get_minmax_index() instead.

     Also do comination if possible to reduce map/unmap count

v3: per Brian's suggestion, use a pointer for start_prim to avoid
     structure copy per loop.

Signed-off-by: Yuanhan Liu<yuanhan....@linux.intel.com>
Reviewed-by: Roland Scheidegger<srol...@vmware.com>
Reviewed-by: Brian Paul<bri...@vmware.com>
---
  src/mesa/drivers/dri/i965/brw_draw.c         |    2 +-
  src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c |    3 +-
  src/mesa/main/api_validate.c                 |    2 +-
  src/mesa/state_tracker/st_draw.c             |    3 +-
  src/mesa/state_tracker/st_draw_feedback.c    |    2 +-
  src/mesa/tnl/t_draw.c                        |    2 +-
  src/mesa/vbo/vbo.h                           |    6 ++--
  src/mesa/vbo/vbo_exec_array.c                |   50 +++++++++++++++++++++----
  8 files changed, 53 insertions(+), 17 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_draw.c 
b/src/mesa/drivers/dri/i965/brw_draw.c
index 621195d..f50fffd 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -586,7 +586,7 @@ void brw_draw_prims( struct gl_context *ctx,

     if (!vbo_all_varyings_in_vbos(arrays)) {
        if (!index_bounds_valid)
-        vbo_get_minmax_index(ctx, prim, ib,&min_index,&max_index);
+        vbo_get_minmax_indices(ctx, prim, ib,&min_index,&max_index, nr_prims);

        /* Decide if we want to rebase.  If so we end up recursing once
         * only into this function.
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c 
b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index de04d18..59f1542 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -437,7 +437,8 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
        struct nouveau_render_state *render = to_render_state(ctx);

        if (!index_bounds_valid)
-               vbo_get_minmax_index(ctx, prims, ib,&min_index,&max_index);
+               vbo_get_minmax_indices(ctx, prims, ib,&min_index,&max_index,
+                                      nr_prims);

        vbo_choose_render_mode(ctx, arrays);
        vbo_choose_attrs(ctx, arrays);
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 945f127..b6871d0 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -184,7 +184,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, 
GLenum type,
     ib.ptr = indices;
     ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;

-   vbo_get_minmax_index(ctx,&prim,&ib,&min,&max);
+   vbo_get_minmax_indices(ctx,&prim,&ib,&min,&max, 1);

     if ((int)(min + basevertex)<  0 ||
         max + basevertex>  ctx->Array.ArrayObj->_MaxElement) {
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 6d6fc85..c0554cf 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -990,7 +990,8 @@ st_draw_vbo(struct gl_context *ctx,
        /* Gallium probably doesn't want this in some cases. */
        if (!index_bounds_valid)
           if (!all_varyings_in_vbos(arrays))
-            vbo_get_minmax_index(ctx, prims, ib,&min_index,&max_index);
+            vbo_get_minmax_indices(ctx, prims, ib,&min_index,&max_index,
+                                   nr_prims);

        for (i = 0; i<  nr_prims; i++) {
           num_instances = MAX2(num_instances, prims[i].num_instances);
diff --git a/src/mesa/state_tracker/st_draw_feedback.c 
b/src/mesa/state_tracker/st_draw_feedback.c
index fbf0349..a559b73 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -119,7 +119,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
     st_validate_state(st);

     if (!index_bounds_valid)
-      vbo_get_minmax_index(ctx, prims, ib,&min_index,&max_index);
+      vbo_get_minmax_indices(ctx, prims, ib,&min_index,&max_index, nr_prims);

     /* must get these after state validation! */
     vp = st->vp;
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index f949c34..17042cf 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -418,7 +418,7 @@ void _tnl_vbo_draw_prims(struct gl_context *ctx,
                         struct gl_transform_feedback_object *tfb_vertcount)
  {
     if (!index_bounds_valid)
-      vbo_get_minmax_index(ctx, prim, ib,&min_index,&max_index);
+      vbo_get_minmax_indices(ctx, prim, ib,&min_index,&max_index, nr_prims);

     _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
  }
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ed8fc17..bf925ab 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -127,9 +127,9 @@ int
  vbo_sizeof_ib_type(GLenum type);

  void
-vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
-                    const struct _mesa_index_buffer *ib,
-                    GLuint *min_index, GLuint *max_index);
+vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
+                       const struct _mesa_index_buffer *ib,
+                       GLuint *min_index, GLuint *max_index, GLuint nr_prims);

  void vbo_use_buffer_objects(struct gl_context *ctx);

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index fec49d3..263e429 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -99,24 +99,23 @@ vbo_sizeof_ib_type(GLenum type)
   * If primitive restart is enabled, we need to ignore restart
   * indexes when computing min/max.
   */
-void
+static void
  vbo_get_minmax_index(struct gl_context *ctx,
                     const struct _mesa_prim *prim,
                     const struct _mesa_index_buffer *ib,
-                    GLuint *min_index, GLuint *max_index)
+                    GLuint *min_index, GLuint *max_index,
+                    const GLuint count)
  {
     const GLboolean restart = ctx->Array.PrimitiveRestart;
     const GLuint restartIndex = ctx->Array.RestartIndex;
-   const GLuint count = prim->count;
     const void *indices;
     GLuint i;

+   indices = (void *)ib->ptr + prim->start * vbo_sizeof_ib_type(ib->type);
     if (_mesa_is_bufferobj(ib->obj)) {
-      indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
-                                           count * 
vbo_sizeof_ib_type(ib->type),
-                                          GL_MAP_READ_BIT, ib->obj);
-   } else {
-      indices = ib->ptr;
+      GLsizeiptr size = MIN2(count * vbo_sizeof_ib_type(ib->type), 
ib->obj->Size);
+      indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) indices, size,
+                                           GL_MAP_READ_BIT, ib->obj);
     }

     switch (ib->type) {
@@ -196,6 +195,41 @@ vbo_get_minmax_index(struct gl_context *ctx,
     }
  }

+/**
+ * Compute min and max elements for nr_prims
+ */
+void
+vbo_get_minmax_indices(struct gl_context *ctx,
+                       const struct _mesa_prim *prims,
+                       const struct _mesa_index_buffer *ib,
+                       GLuint *min_index,
+                       GLuint *max_index,
+                       GLuint nr_prims)
+{
+   GLuint tmp_min, tmp_max;
+   GLuint i;
+   GLuint count;
+
+   *min_index = ~0;
+   *max_index = 0;
+
+   for (i = 0; i<  nr_prims; i++) {
+      const struct _mesa_prim *start_prim;
+
+      start_prim =&prims[i];
+      count = start_prim->count;
+      /* Do combination if possible to reduce map/unmap count */
+      while ((i + 1<  nr_prims)&&
+             (prims[i].start + prims[i].count == prims[i+1].start)) {
+         count += prims[i+1].count;
+         i++;
+      }
+      vbo_get_minmax_index(ctx, start_prim, ib,&tmp_min,&tmp_max, count);
+      *min_index = MIN2(*min_index, tmp_min);
+      *max_index = MAX2(*max_index, tmp_max);
+   }
+}
+

  /**
   * Check that element 'j' of the array has reasonable data.

That looks better.

Reviewed-by: Brian Paul <bri...@vmware.com>
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