I hope I'm not butting in too much with irrelevant info, but I think
we had a similar issue in nouveau. On Kepler, texture instructions
take an arbitrary amount of time to complete, and only write into
destination registers on completion, while other instructions are
executing after that tex dispatch. [You have to insert a barrier to
force a wait for the tex to complete.]

We had a clever thing that figured things out based on texture result
uses and worked for reasonable cases. However the tricky case to
handle turned out to be

color = texture();
if (a) {
  use color
} else {
  dont use color
}

In that situation, the texture call would randomly overwrite registers
when we went into the else case, since nothing used the texture
results and that wasn't properly tracked.

I know what you're going to say - just code-motion the texture into
the if. But that's not always possible -- the actual original
situation also added a loops with conditional texture calls to
complicate matters.

Not sure if this is exactly your situation, but thought I'd point it
out as it may be relevant.

Cheers,

  -ilia

On Tue, Oct 10, 2017 at 12:16 PM, Connor Abbott <cwabbo...@gmail.com> wrote:
> I'm a little nervous about this, because really, the only solution to
> this problem is to ignore all non-WE_all definitions of all variables
> in liveness analysis. For example, in something like:
>
> vec4 color2 = ...
> if (...) {
>    color2 = texture();
> }
>
> texture() can also overwrite inactive channels of color2. We happen to
> get this right because we turn live ranges into live intervals without
> holes, but I can't come up with a good reason why that would save us
> in all cases except the one in this patch -- which makes me worry that
> we'll find yet another case where there's a similar problem. I think
> it would be clearer if we what I said above, i.e. ignore all
> non-WE_all definitions, which will make things much worse, but then
> apply Curro's patch which will return things to pretty much how they
> were before, except this case will be fixed and maybe some other cases
> we haven't thought of.
>
>
>
> On Thu, Oct 5, 2017 at 2:52 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
>> No Shader-db changes.
>>
>> Cc: mesa-sta...@lists.freedesktop.org
>> ---
>>  src/intel/compiler/brw_fs_live_variables.cpp | 55 
>> ++++++++++++++++++++++++++++
>>  1 file changed, 55 insertions(+)
>>
>> diff --git a/src/intel/compiler/brw_fs_live_variables.cpp 
>> b/src/intel/compiler/brw_fs_live_variables.cpp
>> index c449672..380060d 100644
>> --- a/src/intel/compiler/brw_fs_live_variables.cpp
>> +++ b/src/intel/compiler/brw_fs_live_variables.cpp
>> @@ -223,6 +223,61 @@ fs_live_variables::compute_start_end()
>>           }
>>        }
>>     }
>> +
>> +   /* Due to the explicit way the SIMD data is handled on GEN, we need to 
>> be a
>> +    * bit more careful with live ranges and loops.  Consider the following
>> +    * example:
>> +    *
>> +    *    vec4 color2;
>> +    *    while (1) {
>> +    *       vec4 color = texture();
>> +    *       if (...) {
>> +    *          color2 = color * 2;
>> +    *          break;
>> +    *       }
>> +    *    }
>> +    *    gl_FragColor = color2;
>> +    *
>> +    * In this case, the definition of color2 dominates the use because the
>> +    * loop only has the one exit.  This means that the live range interval 
>> for
>> +    * color2 goes from the statement in the if to it's use below the loop.
>> +    * Now suppose that the texture operation has a header register that gets
>> +    * assigned one of the registers used for color2.  If the loop condition 
>> is
>> +    * non-uniform and some of the threads will take the and others will
>> +    * continue.  In this case, the next pass through the loop, the WE_all
>> +    * setup of the header register will stomp the disabled channels of 
>> color2
>> +    * and corrupt the value.
>> +    *
>> +    * This same problem can occur if you have a mix of 64, 32, and 16-bit
>> +    * registers because the channels do not line up or if you have a SIMD16
>> +    * program and the first half of one value overlaps the second half of 
>> the
>> +    * other.
>> +    *
>> +    * To solve this problem, we take any VGRFs whose live ranges cross the
>> +    * while instruction of a loop and extend their live ranges to the top of
>> +    * the loop.  This more accurately models the hardware because the value 
>> in
>> +    * the VGRF needs to be carried through subsequent loop iterations in 
>> order
>> +    * to remain valid when we finally do break.
>> +    */
>> +   foreach_block (block, cfg) {
>> +      if (block->end()->opcode != BRW_OPCODE_WHILE)
>> +         continue;
>> +
>> +      /* This is a WHILE instrution. Find the DO block. */
>> +      bblock_t *do_block = NULL;
>> +      foreach_list_typed(bblock_link, child_link, link, &block->children) {
>> +         if (child_link->block->start_ip < block->end_ip) {
>> +            assert(do_block == NULL);
>> +            do_block = child_link->block;
>> +         }
>> +      }
>> +      assert(do_block);
>> +
>> +      for (int i = 0; i < num_vars; i++) {
>> +         if (start[i] < block->end_ip && end[i] > block->end_ip)
>> +            start[i] = MIN2(start[i], do_block->start_ip);
>> +      }
>> +   }
>>  }
>>
>>  fs_live_variables::fs_live_variables(fs_visitor *v, const cfg_t *cfg)
>> --
>> 2.5.0.400.gff86faf
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev@lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> _______________________________________________
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to