From: Alejandro Piñeiro <apinhe...@igalia.com>

These types have similar vec4 sizes as their 32-bit counterparts.

The vec4 backend doesn't support 16-bit types and probably never will,
but this method is called by the scalar backend at
fs_visitor::nir_setup_outputs(), so we still need to provide valid vec4
sizes for 16-bit types. In the future, something different should be
implemented to avoid this dependency.
---
 src/intel/compiler/brw_vec4_visitor.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/intel/compiler/brw_vec4_visitor.cpp 
b/src/intel/compiler/brw_vec4_visitor.cpp
index 88e80aaa3a..737ce62f09 100644
--- a/src/intel/compiler/brw_vec4_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_visitor.cpp
@@ -583,8 +583,11 @@ type_size_xvec4(const struct glsl_type *type, bool as_vec4)
    case GLSL_TYPE_UINT:
    case GLSL_TYPE_INT:
    case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_FLOAT16:
    case GLSL_TYPE_BOOL:
    case GLSL_TYPE_DOUBLE:
+   case GLSL_TYPE_UINT16:
+   case GLSL_TYPE_INT16:
    case GLSL_TYPE_UINT64:
    case GLSL_TYPE_INT64:
       if (type->is_matrix()) {
-- 
2.13.6

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