To prevent VS/TCS collisions in merged shaders. --- src/amd/common/ac_nir_to_llvm.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h index 66d539dec47..360d613d58d 100644 --- a/src/amd/common/ac_nir_to_llvm.h +++ b/src/amd/common/ac_nir_to_llvm.h @@ -103,13 +103,13 @@ enum ac_ud_index { AC_UD_PS_MAX_UD, AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START, AC_UD_CS_MAX_UD, - AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START, + AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD, AC_UD_GS_MAX_UD, - AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_SHADER_START, + AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD, AC_UD_TCS_MAX_UD, AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START, AC_UD_TES_MAX_UD, - AC_UD_MAX_UD = AC_UD_VS_MAX_UD, + AC_UD_MAX_UD = AC_UD_TCS_MAX_UD, }; /* descriptor index into scratch ring offsets */ -- 2.14.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev