From: Dave Airlie <airl...@redhat.com> This struct used to rely on being in a union, it isn't anymore, so we have to pick the correct outinfo struct now.
This should fix a regression since the union became a struct. dEQP-VK.tessellation.geometry_interaction.point_size.vertex_set_geometry_set Fixes: 6078a3bd51 (ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.) Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/amd/vulkan/radv_pipeline.c | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index c16b5e3..9ffeda8 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1410,12 +1410,19 @@ static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs) S_028A40_GS_WRITE_OPTIMIZE(1); } -static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) +static struct ac_vs_output_info *get_vs_output_info(struct radv_pipeline *pipeline) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); + if (radv_pipeline_has_gs(pipeline)) + return &pipeline->gs_copy_shader->info.vs.outinfo; + else if (radv_pipeline_has_tess(pipeline)) + return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo; + else + return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo; +} - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; +static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) +{ + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);; pipeline->graphics.vgt_primitiveid_en = false; pipeline->graphics.vgt_gs_mode = 0; @@ -1430,10 +1437,7 @@ static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);; unsigned clip_dist_mask, cull_dist_mask, total_mask; clip_dist_mask = outinfo->clip_dist_mask; @@ -1476,13 +1480,10 @@ static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) static void calculate_ps_inputs(struct radv_pipeline *pipeline) { - struct radv_shader_variant *ps, *vs; - struct ac_vs_output_info *outinfo; + struct radv_shader_variant *ps; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);; ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - outinfo = &vs->info.vs.outinfo; unsigned ps_offset = 0; -- 2.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev