It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/gallium/drivers/radeonsi/si_blit.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_blit.c 
b/src/gallium/drivers/radeonsi/si_blit.c
index fd8559ac98..b7f9d3705e 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -901,16 +901,16 @@ static void si_clear(struct pipe_context *ctx, unsigned 
buffers,
                 * corruption in ARK: Survival Evolved, but that may just be
                 * a coincidence and the root cause is elsewhere.
                 *
-                * The corruption can be fixed by putting the DB metadata flush
-                * before or after the depth clear. (suprisingly)
+                * The corruption can be fixed by putting the DB flush before
+                * or after the depth clear. (surprisingly)
                 *
                 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 
(apitrace)
                 *
                 * This hack decreases back-to-back ClearDepth performance.
                 */
-               if (sctx->screen->clear_db_meta_before_clear)
-                       sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META |
-                                        SI_CONTEXT_PS_PARTIAL_FLUSH;
+               if (sctx->screen->clear_db_meta_before_clear) {
+                       sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
+               }
        }
 
        si_blitter_begin(ctx, SI_CLEAR);
-- 
2.14.2

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