---
 src/amd/vulkan/radv_pipeline.c | 26 ++++++++++++--------------
 1 file changed, 12 insertions(+), 14 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 669d9a4858e..1d7ebfb85e8 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1141,7 +1141,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline 
*pipeline,
 }
 
 static struct ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool 
as_es, bool as_ls)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo)
 {
        struct ac_shader_variant_key key;
        const VkPipelineVertexInputStateCreateInfo *input_state =
@@ -1149,8 +1149,6 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo 
*pCreateInfo, bool as_es,
 
        memset(&key, 0, sizeof(key));
        key.vs.instance_rate_inputs = 0;
-       key.vs.as_es = as_es;
-       key.vs.as_ls = as_ls;
 
        for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; 
++i) {
                unsigned binding;
@@ -1779,6 +1777,15 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
        radv_link_shaders(pipeline, nir);
 
+       if (keys && nir[MESA_SHADER_TESS_CTRL])
+               keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+       if (keys && nir[MESA_SHADER_GEOMETRY]) {
+               if (nir[MESA_SHADER_TESS_CTRL])
+                       keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+               else
+                       keys[MESA_SHADER_VERTEX].vs.as_es = true;
+       }
+
        if (nir[MESA_SHADER_FRAGMENT]) {
                if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
                        pipeline->shaders[MESA_SHADER_FRAGMENT] =
@@ -1905,28 +1912,19 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        memset(keys, 0, sizeof(keys));
 
        if (pStages[MESA_SHADER_VERTEX]) {
-               bool as_es = false;
-               bool as_ls = false;
-               if (pStages[MESA_SHADER_TESS_CTRL])
-                       as_ls = true;
-               else if (pStages[MESA_SHADER_GEOMETRY])
-                       as_es = true;
-
-               keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, 
as_es, as_ls);
+               keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo);
                keys[MESA_SHADER_VERTEX].has_multiview_view_index = 
has_view_index;
        }
 
        if (pStages[MESA_SHADER_TESS_EVAL]) {
                keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = 
has_view_index;
-               if (pStages[MESA_SHADER_GEOMETRY])
-                       keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
        }
 
        if (pCreateInfo->pTessellationState)
                keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = 
pCreateInfo->pTessellationState->patchControlPoints;
 
        if (pStages[MESA_SHADER_GEOMETRY]) {
-               keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, 
false, false);
+               keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo);
                keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = 
has_view_index;
        }
 
-- 
2.14.2

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