On Tue, Jan 17, 2012 at 10:57, Kenneth Graunke <kenn...@whitecape.org>wrote:
> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to > use the old vertex shader backend for GLSL programs. There's simply no > Mesa IR to codegen from. > > Any attempt to do so would result in immediate GPU hangs, presumably due > to the driver uploading an empty program with no EOT message. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > Reviewed-by: Eugeni Dodonov <eugeni.dodo...@intel.com> -- Eugeni Dodonov <http://eugeni.dodonov.net/>
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