It should definitely be in 17.3.

On Thu, Oct 26, 2017 at 8:43 AM, Andres Gomez <ago...@igalia.com> wrote:
> Ilia, for stable, this is quite a big patch, adding a new class and
> source file.
>
> As per documentation, our criteria to accept a patch in the stable
> queue includes not being larger than 100 lines, which this ones exceeds
> by far:
> https://www.mesa3d.org/submittingpatches.html#criteria
>
> Hence, by now I'm inclined to reject it.
>
> Let me know what you think.
>
>
> On Sun, 2017-10-22 at 17:37 -0400, Ilia Mirkin wrote:
>> There are two issues with the current implementation. First, it relies
>> on the layout(local_size_*) happening in the same shader as the main
>> function, and secondly it doesn't work for variable group sizes.
>>
>> In both cases, the simplest fix is to move the setup of these derived
>> values to a later time, similar to how the gl_VertexID workarounds are
>> done. There already exist system values defined for both of the derived
>> values, so we use them unconditionally, and lower them after linking is
>> performed.
>>
>> While we're at it, we move to using gl_LocalGroupSizeARB instead of
>> gl_WorkGroupSize for variable group sizes.
>>
>> Also the dead code elimination avoidance can be removed, since there
>> can be situations where gl_LocalGroupSizeARB is needed but has not been
>> inserted for the shader with main function. As a result, the lowering
>> code has to insert its own copies of the system values if needed.
>>
>> Reported-by: Stephane Chevigny <stephane.chevi...@polymtl.ca>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
>> Cc: mesa-sta...@lists.freedesktop.org
>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
>> ---
>>
>> Well this all turned out to be a deeper rabbit-hole than I was anticipating.
>> I'm going to write up some piglit tests for these cases as they are fairly
>> subtle, and unlikely to occur in practice.
>>
>> I figured it was easier to just re-add the system values instead of having
>> the dead code not-remove them, since gl_LocalGroupSizeARB might not be in
>> the shader with the main function (it's only added if the variable size ext
>> is enabled, which it might only be in a second shader which sets the
>> local_size_*). So we'd have to have it anyways, might as well do it for all.
>>
>>  src/compiler/Makefile.sources                    |   1 +
>>  src/compiler/glsl/builtin_variables.cpp          |  94 +--------
>>  src/compiler/glsl/glsl_parser_extras.cpp         |   2 -
>>  src/compiler/glsl/ir.h                           |   4 -
>>  src/compiler/glsl/ir_optimization.h              |   1 +
>>  src/compiler/glsl/linker.cpp                     |   3 +
>>  src/compiler/glsl/lower_cs_derived.cpp           | 234 
>> +++++++++++++++++++++++
>>  src/compiler/glsl/meson.build                    |   1 +
>>  src/compiler/glsl/opt_dead_builtin_variables.cpp |  22 ---
>>  9 files changed, 244 insertions(+), 118 deletions(-)
>>  create mode 100644 src/compiler/glsl/lower_cs_derived.cpp
>>
>> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
>> index 2724a41286e..27cc33ab835 100644
>> --- a/src/compiler/Makefile.sources
>> +++ b/src/compiler/Makefile.sources
>> @@ -85,6 +85,7 @@ LIBGLSL_FILES = \
>>       glsl/lower_buffer_access.cpp \
>>       glsl/lower_buffer_access.h \
>>       glsl/lower_const_arrays_to_uniforms.cpp \
>> +     glsl/lower_cs_derived.cpp \
>>       glsl/lower_discard.cpp \
>>       glsl/lower_discard_flow.cpp \
>>       glsl/lower_distance.cpp \
>> diff --git a/src/compiler/glsl/builtin_variables.cpp 
>> b/src/compiler/glsl/builtin_variables.cpp
>> index ea2d897cc8e..00bc99dd619 100644
>> --- a/src/compiler/glsl/builtin_variables.cpp
>> +++ b/src/compiler/glsl/builtin_variables.cpp
>> @@ -1295,15 +1295,10 @@ 
>> builtin_variable_generator::generate_cs_special_vars()
>>                         uvec3_t, "gl_LocalGroupSizeARB");
>>     }
>>
>> -   if (state->ctx->Const.LowerCsDerivedVariables) {
>> -      add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0);
>> -      add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0);
>> -   } else {
>> -      add_system_value(SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
>> -                       uvec3_t, "gl_GlobalInvocationID");
>> -      add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
>> -                       uint_t, "gl_LocalInvocationIndex");
>> -   }
>> +   add_system_value(SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
>> +                    uvec3_t, "gl_GlobalInvocationID");
>> +   add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
>> +                    uint_t, "gl_LocalInvocationIndex");
>>  }
>>
>>
>> @@ -1474,84 +1469,3 @@ _mesa_glsl_initialize_variables(exec_list 
>> *instructions,
>>        break;
>>     }
>>  }
>> -
>> -
>> -/**
>> - * Initialize compute shader variables with values that are derived from 
>> other
>> - * compute shader variable.
>> - */
>> -static void
>> -initialize_cs_derived_variables(gl_shader *shader,
>> -                                ir_function_signature *const main_sig)
>> -{
>> -   assert(shader->Stage == MESA_SHADER_COMPUTE);
>> -
>> -   ir_variable *gl_GlobalInvocationID =
>> -      shader->symbols->get_variable("gl_GlobalInvocationID");
>> -   assert(gl_GlobalInvocationID);
>> -   ir_variable *gl_WorkGroupID =
>> -      shader->symbols->get_variable("gl_WorkGroupID");
>> -   assert(gl_WorkGroupID);
>> -   ir_variable *gl_WorkGroupSize =
>> -      shader->symbols->get_variable("gl_WorkGroupSize");
>> -   if (gl_WorkGroupSize == NULL) {
>> -      void *const mem_ctx = ralloc_parent(shader->ir);
>> -      gl_WorkGroupSize = new(mem_ctx) ir_variable(glsl_type::uvec3_type,
>> -                                                  "gl_WorkGroupSize",
>> -                                                  ir_var_auto);
>> -      gl_WorkGroupSize->data.how_declared = ir_var_declared_implicitly;
>> -      gl_WorkGroupSize->data.read_only = true;
>> -      shader->ir->push_head(gl_WorkGroupSize);
>> -   }
>> -   ir_variable *gl_LocalInvocationID =
>> -      shader->symbols->get_variable("gl_LocalInvocationID");
>> -   assert(gl_LocalInvocationID);
>> -
>> -   /* gl_GlobalInvocationID =
>> -    *    gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
>> -    */
>> -   ir_instruction *inst =
>> -      assign(gl_GlobalInvocationID,
>> -             add(mul(gl_WorkGroupID, gl_WorkGroupSize),
>> -                 gl_LocalInvocationID));
>> -   main_sig->body.push_head(inst);
>> -
>> -   /* gl_LocalInvocationIndex =
>> -    *    gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
>> -    *    gl_LocalInvocationID.y * gl_WorkGroupSize.x +
>> -    *    gl_LocalInvocationID.x;
>> -    */
>> -   ir_expression *index_z =
>> -      mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize)),
>> -          swizzle_y(gl_WorkGroupSize));
>> -   ir_expression *index_y =
>> -      mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize));
>> -   ir_expression *index_y_plus_z = add(index_y, index_z);
>> -   operand index_x(swizzle_x(gl_LocalInvocationID));
>> -   ir_expression *index_x_plus_y_plus_z = add(index_y_plus_z, index_x);
>> -   ir_variable *gl_LocalInvocationIndex =
>> -      shader->symbols->get_variable("gl_LocalInvocationIndex");
>> -   assert(gl_LocalInvocationIndex);
>> -   inst = assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z);
>> -   main_sig->body.push_head(inst);
>> -}
>> -
>> -
>> -/**
>> - * Initialize builtin variables with values based on other builtin 
>> variables.
>> - * These are initialized in the main function.
>> - */
>> -void
>> -_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
>> -                                        gl_shader *shader)
>> -{
>> -   /* We only need to set CS variables currently. */
>> -   if (shader->Stage == MESA_SHADER_COMPUTE &&
>> -       ctx->Const.LowerCsDerivedVariables) {
>> -      ir_function_signature *const main_sig =
>> -         _mesa_get_main_function_signature(shader->symbols);
>> -
>> -      if (main_sig != NULL)
>> -         initialize_cs_derived_variables(shader, main_sig);
>> -   }
>> -}
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp 
>> b/src/compiler/glsl/glsl_parser_extras.cpp
>> index 764c05ad802..51d835bc535 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -2009,8 +2009,6 @@ opt_shader_and_create_symbol_table(struct gl_context 
>> *ctx,
>>           break;
>>        }
>>     }
>> -
>> -   _mesa_glsl_initialize_derived_variables(ctx, shader);
>>  }
>>
>>  void
>> diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
>> index 27eafe8e22b..070d7b3ffdd 100644
>> --- a/src/compiler/glsl/ir.h
>> +++ b/src/compiler/glsl/ir.h
>> @@ -2413,10 +2413,6 @@ _mesa_glsl_initialize_variables(exec_list 
>> *instructions,
>>                               struct _mesa_glsl_parse_state *state);
>>
>>  extern void
>> -_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
>> -                                        gl_shader *shader);
>> -
>> -extern void
>>  reparent_ir(exec_list *list, void *mem_ctx);
>>
>>  extern void
>> diff --git a/src/compiler/glsl/ir_optimization.h 
>> b/src/compiler/glsl/ir_optimization.h
>> index eb3ec3b0c7d..f44ddcb05be 100644
>> --- a/src/compiler/glsl/ir_optimization.h
>> +++ b/src/compiler/glsl/ir_optimization.h
>> @@ -166,6 +166,7 @@ void optimize_dead_builtin_variables(exec_list 
>> *instructions,
>>  bool lower_tess_level(gl_linked_shader *shader);
>>
>>  bool lower_vertex_id(gl_linked_shader *shader);
>> +bool lower_cs_derived(gl_linked_shader *shader);
>>  bool lower_blend_equation_advanced(gl_linked_shader *shader);
>>
>>  bool lower_subroutine(exec_list *instructions, struct 
>> _mesa_glsl_parse_state *state);
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index 03eb05bf637..f72bff53bf5 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -2374,6 +2374,9 @@ link_intrastage_shaders(void *mem_ctx,
>>     if (ctx->Const.VertexID_is_zero_based)
>>        lower_vertex_id(linked);
>>
>> +   if (ctx->Const.LowerCsDerivedVariables)
>> +      lower_cs_derived(linked);
>> +
>>  #ifdef DEBUG
>>     /* Compute the source checksum. */
>>     linked->SourceChecksum = 0;
>> diff --git a/src/compiler/glsl/lower_cs_derived.cpp 
>> b/src/compiler/glsl/lower_cs_derived.cpp
>> new file mode 100644
>> index 00000000000..f7ec2a48b47
>> --- /dev/null
>> +++ b/src/compiler/glsl/lower_cs_derived.cpp
>> @@ -0,0 +1,234 @@
>> +/*
>> + * Copyright © 2017 Ilia Mirkin
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the 
>> "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
>> OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * \file lower_cs_derived.cpp
>> + *
>> + * For hardware that does not support the gl_GlobalInvocationID and
>> + * gl_LocalInvocationIndex system values, replace them with fresh
>> + * globals. Note that we can't rely on gl_WorkGroupSize or
>> + * gl_LocalGroupSizeARB being available, since they may only have been 
>> defined
>> + * in a non-main shader.
>> + *
>> + * [ This can happen if only a secondary shader has the layout(local_size_*)
>> + *   declaration. ]
>> + *
>> + * This is meant to be run post-linking.
>> + */
>> +
>> +#include "glsl_symbol_table.h"
>> +#include "ir_hierarchical_visitor.h"
>> +#include "ir.h"
>> +#include "ir_builder.h"
>> +#include "linker.h"
>> +#include "program/prog_statevars.h"
>> +#include "builtin_functions.h"
>> +
>> +using namespace ir_builder;
>> +
>> +namespace {
>> +
>> +class lower_cs_derived_visitor : public ir_hierarchical_visitor {
>> +public:
>> +   explicit lower_cs_derived_visitor(gl_linked_shader *shader)
>> +      : progress(false),
>> +        shader(shader),
>> +        local_size_variable(shader->Program->info.cs.local_size_variable),
>> +        gl_WorkGroupSize(NULL),
>> +        gl_WorkGroupID(NULL),
>> +        gl_LocalInvocationID(NULL),
>> +        gl_GlobalInvocationID(NULL),
>> +        gl_LocalInvocationIndex(NULL)
>> +   {
>> +      main_sig = _mesa_get_main_function_signature(shader->symbols);
>> +      assert(main_sig);
>> +   }
>> +
>> +   virtual ir_visitor_status visit(ir_dereference_variable *);
>> +
>> +   ir_variable *add_system_value(
>> +         int slot, const glsl_type *type, const char *name);
>> +   void find_sysvals();
>> +   void make_gl_GlobalInvocationID();
>> +   void make_gl_LocalInvocationIndex();
>> +
>> +   bool progress;
>> +
>> +private:
>> +   gl_linked_shader *shader;
>> +   bool local_size_variable;
>> +   ir_function_signature *main_sig;
>> +
>> +   ir_rvalue *gl_WorkGroupSize;
>> +   ir_variable *gl_WorkGroupID;
>> +   ir_variable *gl_LocalInvocationID;
>> +
>> +   ir_variable *gl_GlobalInvocationID;
>> +   ir_variable *gl_LocalInvocationIndex;
>> +};
>> +
>> +} /* anonymous namespace */
>> +
>> +ir_variable *
>> +lower_cs_derived_visitor::add_system_value(
>> +      int slot, const glsl_type *type, const char *name)
>> +{
>> +   ir_variable *var = new(shader) ir_variable(type, name, 
>> ir_var_system_value);
>> +   var->data.how_declared = ir_var_declared_implicitly;
>> +   var->data.read_only = true;
>> +   var->data.location = slot;
>> +   var->data.explicit_location = true;
>> +   var->data.explicit_index = 0;
>> +   shader->ir->push_head(var);
>> +
>> +   return var;
>> +}
>> +
>> +void
>> +lower_cs_derived_visitor::find_sysvals()
>> +{
>> +   if (gl_WorkGroupSize != NULL)
>> +      return;
>> +
>> +   ir_variable *WorkGroupSize;
>> +   if (local_size_variable)
>> +      WorkGroupSize = shader->symbols->get_variable("gl_LocalGroupSizeARB");
>> +   else
>> +      WorkGroupSize = shader->symbols->get_variable("gl_WorkGroupSize");
>> +   if (WorkGroupSize)
>> +      gl_WorkGroupSize = new(shader) ir_dereference_variable(WorkGroupSize);
>> +   gl_WorkGroupID = shader->symbols->get_variable("gl_WorkGroupID");
>> +   gl_LocalInvocationID = 
>> shader->symbols->get_variable("gl_LocalInvocationID");
>> +
>> +   /*
>> +    * These may be missing due to either dead code elimination, or, in the
>> +    * case of the group size, due to the layout being declared in a non-main
>> +    * shader. Re-create them.
>> +    */
>> +
>> +   if (!gl_WorkGroupID)
>> +      gl_WorkGroupID = add_system_value(
>> +            SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type, 
>> "gl_WorkGroupID");
>> +   if (!gl_LocalInvocationID)
>> +      gl_LocalInvocationID = add_system_value(
>> +            SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
>> +            "gl_LocalInvocationID");
>> +   if (!WorkGroupSize) {
>> +      if (local_size_variable) {
>> +         gl_WorkGroupSize = new(shader) ir_dereference_variable(
>> +               add_system_value(
>> +                     SYSTEM_VALUE_LOCAL_GROUP_SIZE, glsl_type::uvec3_type,
>> +                     "gl_LocalGroupSizeARB"));
>> +      } else {
>> +         ir_constant_data data;
>> +         memset(&data, 0, sizeof(data));
>> +         for (int i = 0; i < 3; i++)
>> +            data.u[i] = shader->Program->info.cs.local_size[i];
>> +         gl_WorkGroupSize = new(shader) ir_constant(glsl_type::uvec3_type, 
>> &data);
>> +      }
>> +   }
>> +}
>> +
>> +void
>> +lower_cs_derived_visitor::make_gl_GlobalInvocationID()
>> +{
>> +   if (gl_GlobalInvocationID != NULL)
>> +      return;
>> +
>> +   find_sysvals();
>> +
>> +   /* gl_GlobalInvocationID =
>> +    *    gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
>> +    */
>> +   gl_GlobalInvocationID = new(shader) ir_variable(
>> +         glsl_type::uvec3_type, "__GlobalInvocationID", ir_var_temporary);
>> +   shader->ir->push_head(gl_GlobalInvocationID);
>> +
>> +   ir_instruction *inst =
>> +      assign(gl_GlobalInvocationID,
>> +             add(mul(gl_WorkGroupID, gl_WorkGroupSize->clone(shader, NULL)),
>> +                 gl_LocalInvocationID));
>> +   main_sig->body.push_head(inst);
>> +}
>> +
>> +void
>> +lower_cs_derived_visitor::make_gl_LocalInvocationIndex()
>> +{
>> +   if (gl_LocalInvocationIndex != NULL)
>> +      return;
>> +
>> +   find_sysvals();
>> +
>> +   /* gl_LocalInvocationIndex =
>> +    *    gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
>> +    *    gl_LocalInvocationID.y * gl_WorkGroupSize.x +
>> +    *    gl_LocalInvocationID.x;
>> +    */
>> +   gl_LocalInvocationIndex = new(shader)
>> +      ir_variable(glsl_type::uint_type, "__LocalInvocationIndex", 
>> ir_var_temporary);
>> +   shader->ir->push_head(gl_LocalInvocationIndex);
>> +
>> +   ir_expression *index_z =
>> +      mul(mul(swizzle_z(gl_LocalInvocationID), 
>> swizzle_x(gl_WorkGroupSize->clone(shader, NULL))),
>> +          swizzle_y(gl_WorkGroupSize->clone(shader, NULL)));
>> +   ir_expression *index_y =
>> +      mul(swizzle_y(gl_LocalInvocationID), 
>> swizzle_x(gl_WorkGroupSize->clone(shader, NULL)));
>> +   ir_expression *index_y_plus_z = add(index_y, index_z);
>> +   operand index_x(swizzle_x(gl_LocalInvocationID));
>> +   ir_expression *index_x_plus_y_plus_z = add(index_y_plus_z, index_x);
>> +   ir_instruction *inst =
>> +      assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z);
>> +   main_sig->body.push_head(inst);
>> +}
>> +
>> +ir_visitor_status
>> +lower_cs_derived_visitor::visit(ir_dereference_variable *ir)
>> +{
>> +   if (ir->var->data.mode == ir_var_system_value &&
>> +       ir->var->data.location == SYSTEM_VALUE_GLOBAL_INVOCATION_ID) {
>> +      make_gl_GlobalInvocationID();
>> +      ir->var = gl_GlobalInvocationID;
>> +      progress = true;
>> +   }
>> +
>> +   if (ir->var->data.mode == ir_var_system_value &&
>> +       ir->var->data.location == SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) {
>> +      make_gl_LocalInvocationIndex();
>> +      ir->var = gl_LocalInvocationIndex;
>> +      progress = true;
>> +   }
>> +
>> +   return visit_continue;
>> +}
>> +
>> +bool
>> +lower_cs_derived(gl_linked_shader *shader)
>> +{
>> +   if (shader->Stage != MESA_SHADER_COMPUTE)
>> +      return false;
>> +
>> +   lower_cs_derived_visitor v(shader);
>> +   v.run(shader->ir);
>> +
>> +   return v.progress;
>> +}
>> diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build
>> index d1a75eb8c36..76fcafb9910 100644
>> --- a/src/compiler/glsl/meson.build
>> +++ b/src/compiler/glsl/meson.build
>> @@ -124,6 +124,7 @@ files_libglsl = files(
>>    'lower_buffer_access.cpp',
>>    'lower_buffer_access.h',
>>    'lower_const_arrays_to_uniforms.cpp',
>> +  'lower_cs_derived.cpp',
>>    'lower_discard.cpp',
>>    'lower_discard_flow.cpp',
>>    'lower_distance.cpp',
>> diff --git a/src/compiler/glsl/opt_dead_builtin_variables.cpp 
>> b/src/compiler/glsl/opt_dead_builtin_variables.cpp
>> index 03e578982b9..0d4e3a8f00a 100644
>> --- a/src/compiler/glsl/opt_dead_builtin_variables.cpp
>> +++ b/src/compiler/glsl/opt_dead_builtin_variables.cpp
>> @@ -62,23 +62,6 @@ optimize_dead_builtin_variables(exec_list *instructions,
>>         * information, so removing these variables from the user shader will
>>         * cause problems later.
>>         *
>> -       * For compute shaders, gl_GlobalInvocationID has some dependencies, 
>> so
>> -       * we avoid removing these dependencies.
>> -       *
>> -       * We also avoid removing gl_GlobalInvocationID at this stage because 
>> it
>> -       * might be used by a linked shader. In this case it still needs to be
>> -       * initialized by the main function.
>> -       *
>> -       *    gl_GlobalInvocationID =
>> -       *       gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
>> -       *
>> -       * Similarly, we initialize gl_LocalInvocationIndex in the main 
>> function:
>> -       *
>> -       *    gl_LocalInvocationIndex =
>> -       *       gl_LocalInvocationID.z * gl_WorkGroupSize.x * 
>> gl_WorkGroupSize.y +
>> -       *       gl_LocalInvocationID.y * gl_WorkGroupSize.x +
>> -       *       gl_LocalInvocationID.x;
>> -       *
>>         * Matrix uniforms with "Transpose" are not eliminated because there's
>>         * an optimization pass that can turn references to the regular matrix
>>         * into references to the transpose matrix.  Eliminating the transpose
>> @@ -90,11 +73,6 @@ optimize_dead_builtin_variables(exec_list *instructions,
>>         */
>>        if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0
>>            || strcmp(var->name, "gl_Vertex") == 0
>> -          || strcmp(var->name, "gl_WorkGroupID") == 0
>> -          || strcmp(var->name, "gl_WorkGroupSize") == 0
>> -          || strcmp(var->name, "gl_LocalInvocationID") == 0
>> -          || strcmp(var->name, "gl_GlobalInvocationID") == 0
>> -          || strcmp(var->name, "gl_LocalInvocationIndex") == 0
>>            || strstr(var->name, "Transpose") != NULL)
>>           continue;
>>
> --
> Br,
>
> Andres
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