I saw it this morning as well. Thanks for fixing it. Reviewed-by: Eduardo Lima Mitev
On 10/30/2017 11:37 AM, Eric Engestrom wrote: > Fixes: 2c873060d3578c7004c0 "i965: Delete unused > brw_vs_prog_data::nr_attributes field." > Cc: Kenneth Graunke <kenn...@whitecape.org> > Signed-off-by: Eric Engestrom <eric.engest...@imgtec.com> > --- > src/intel/compiler/brw_vec4.cpp | 3 --- > 1 file changed, 3 deletions(-) > > diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp > index 4a87b28822c156a6a317..c21d3f49c2ead9558d1b 100644 > --- a/src/intel/compiler/brw_vec4.cpp > +++ b/src/intel/compiler/brw_vec4.cpp > @@ -2815,9 +2815,6 @@ brw_compile_vs(const struct brw_compiler *compiler, > void *log_data, > nr_attribute_slots++; > } > > - unsigned nr_attributes = nr_attribute_slots - > - DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2); > - > /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry > * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in > * vec4 mode, the hardware appears to wedge unless we read something. > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev