On Mon, Nov 13, 2017 at 5:17 AM, <kevin.rogo...@intel.com> wrote: > From: Kevin Rogovin <kevin.rogo...@intel.com> > > Without this patch, if a shader has errors, the disassembly of the > shader often stops after the first opcode that has errors.
I can't see anything wrong with the current code. If I'm right that 07/18 is wrong, could this be papering over the bug introduced in that patch which would have caused annotations to get lost? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev