> Sorry for noticing before, but this breaks glmark2 texture. I didn't
> yet dig into the issue but it's definitely caused by this commit.
> 
> To reproduce, simply run
> glmark2-es2-drm -b texture:texture-filter=mipmap

That's weird, as that neither uses point sprites nor flat shading.

I'll have a look...

Regards,
Wladimir
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