Quoting Emil Velikov (2017-11-16 05:21:50)
> On 16 November 2017 at 01:11, Dylan Baker <dy...@pnwbakers.com> wrote:
> > This function is required for both the Intel "Anvil" vulkan driver and
> > the i965 GL driver. Error out if either of those is enabled but this
> > function isn't found.
> >
> > Signed-off-by: Dylan Baker <dylanx.c.ba...@intel.com>
> > ---
> >  meson.build | 6 ++++--
> >  1 file changed, 4 insertions(+), 2 deletions(-)
> >
> > diff --git a/meson.build b/meson.build
> > index 261c4753427..5ac2ebc9e5d 100644
> > --- a/meson.build
> > +++ b/meson.build
> > @@ -672,8 +672,10 @@ endif
> >
> >  if cc.has_function('dl_iterate_phdr')
> >    pre_args += '-DHAVE_DL_ITERATE_PHDR'
> > -else
> > -  # TODO: this is required for vulkan
> > +elif with_intel_vk
> > +  error('Intel "Anvil" Vulkan driver requires the dl_iterate_phdr 
> > function')
> > +elif with_dri_i965 and get_option('shader-cache')
> > +  error('Intel i965 GL driver requires dl_iterate_phdr when built with 
> > shader caching.')
> >  endif
> >
> One idea for the future: factor out the else case into a helper
> function, so that it simpler to read and can be extended easily.

meson doesn't have user definable functions. On the other hand, if we dropped
the shader-cache option altoghether we could just combine this into:
 error('The Intel "Anvil" and "i965" drivers require the dl_iterate_phdr 
function')

> 
> As-is patch is:
> Reviewed-by: Emil Velikov <emil.veli...@collabora.com>
> 
> Side note: can we drop the shader-cache option?
> 
> Thanks
> Emil

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