Should this work out of the box for freedreno and vc4 as well? Or will those need changes like radeonsi did?
On Mon, Nov 20, 2017 at 10:37 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > --- > src/mesa/state_tracker/st_glsl_to_nir.cpp | 77 > +++++++++++++++++++++++++++++++ > 1 file changed, 77 insertions(+) > > diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp > b/src/mesa/state_tracker/st_glsl_to_nir.cpp > index 27e36bd306..53e07a78e2 100644 > --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp > @@ -468,36 +468,107 @@ st_nir_get_mesa_program(struct gl_context *ctx, > NIR_PASS_V(nir, nir_lower_io_to_temporaries, > nir_shader_get_entrypoint(nir), > true, true); > NIR_PASS_V(nir, nir_lower_global_vars_to_local); > NIR_PASS_V(nir, nir_split_var_copies); > NIR_PASS_V(nir, nir_lower_var_copies); > > return nir; > } > > +static void > +st_nir_link_shaders(nir_shader **producer, nir_shader **consumer) > +{ > + nir_lower_io_arrays_to_elements(*producer, *consumer); > + > + NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); > + NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in); > + > + if (nir_remove_unused_varyings(*producer, *consumer)) { > + NIR_PASS_V(*producer, nir_lower_global_vars_to_local); > + NIR_PASS_V(*consumer, nir_lower_global_vars_to_local); > + > + /* The backend might not be able to handle indirects on > + * temporaries so we need to lower indirects on any of the > + * varyings we have demoted here. > + * > + * TODO: radeonsi shouldn't need to do this, however LLVM isn't > + * currently smart enough to handle indirects without causing excess > + * spilling causing the gpu to hang. > + * > + * See the following thread for more details of the problem: > + * > https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html > + */ > + nir_variable_mode indirect_mask = nir_var_local; > + > + NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask); > + NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask); > + > + st_nir_opts(*producer); > + st_nir_opts(*consumer); > + } > +} > + > extern "C" { > > bool > st_link_nir(struct gl_context *ctx, > struct gl_shader_program *shader_program) > { > struct st_context *st = st_context(ctx); > > + /* Determine first and last stage. */ > + unsigned first = MESA_SHADER_STAGES; > + unsigned last = 0; > + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > + if (!shader_program->_LinkedShaders[i]) > + continue; > + if (first == MESA_SHADER_STAGES) > + first = i; > + last = i; > + } > + > for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; > if (shader == NULL) > continue; > > nir_shader *nir = st_nir_get_mesa_program(ctx, shader_program, shader); > + > + nir_variable_mode mask = (nir_variable_mode) 0; > + if (i != first) > + mask = (nir_variable_mode)(mask | nir_var_shader_in); > + > + if (i != last) > + mask = (nir_variable_mode)(mask | nir_var_shader_out); > + > + nir_lower_io_to_scalar_early(nir, mask); > + st_nir_opts(nir); > + } > + > + /* Linking the stages in the opposite order (from fragment to vertex) > + * ensures that inter-shader outputs written to in an earlier stage > + * are eliminated if they are (transitively) not used in a later > + * stage. > + */ > + int next = last; > + for (int i = next - 1; i >= 0; i--) { > + struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; > + if (shader == NULL) > + continue; > + > + st_nir_link_shaders(&shader->Program->nir, > + > &shader_program->_LinkedShaders[next]->Program->nir); > + next = i; > } > > + int prev = -1; > for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; > if (shader == NULL) > continue; > > nir_shader *nir = shader->Program->nir; > > /* fragment shaders may need : */ > if (nir->info.stage == MESA_SHADER_FRAGMENT) { > static const gl_state_index wposTransformState[STATE_LENGTH] = { > @@ -526,20 +597,26 @@ st_link_nir(struct gl_context *ctx, > _mesa_add_state_reference(shader->Program->Parameters, > wposTransformState); > } > } > > NIR_PASS_V(nir, nir_lower_system_values); > > nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); > shader->Program->info = nir->info; > > + if (prev != -1) { > + > nir_compact_varyings(shader_program->_LinkedShaders[prev]->Program->nir, > + nir, ctx->API != API_OPENGL_COMPAT); > + } > + prev = i; > + > st_glsl_to_nir_post_opts(st, shader->Program, shader_program); > > assert(shader->Program); > if (!ctx->Driver.ProgramStringNotify(ctx, > _mesa_shader_stage_to_program(i), > shader->Program)) { > _mesa_reference_program(ctx, &shader->Program, NULL); > return false; > } > } > -- > 2.14.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev