El 05/12/17 a las 06:16, Jason Ekstrand escribió: > A couple of notes: > > 1) I *think* I gave you enough reviews to land the UBO/SSBO part and > the optimizations in 26-28. If reviews are still missing anywhere, > please let me know. If not, let's try and get that part landed.
The series is almost ready to land, I have only pending to address your feedback about use untyped_read for reading vec3 ssbos. The only missing explicit R-b is that " [PATCH v4 28/44] i965/fs: Use untyped_surface_read for 16-bit load_ssbo" and "[PATCH v4 23/44] i965/fs: Enables 16-bit load_ubo with sampler" i've just answered your review to confirm the R-b. I expect to finish today vec3 ssbo and send the series to Jenkins before landing, confirm your "pending" R-b, do a last rebase to master and ask for a push. > > 2) I send out a patch to rewrite assign_constant_locations which I > think should make it automatically handle 8 and 16-bit values as > well. I'd rather do that than more special casing if everything works > out ok. I'm testing this patch with 16-bits and make sure whatever is needed to have 16-bit working. > > 3) I sent out a series of patches to enable pushing of UBOs in > Vulkan. If we're not careful, these will clash with 16bit storage as > UBO support suddenly has to imply push constant support. That said, > I"m willing to wait at least a little while before landing them to let > us get 16bit push constant support sorted out. The UBO pushing > patches give us a nice little performance boost but we're nowhere near > a release and I don't want it blocking you. That would be my next priority, so we would only have pending to land the 16-bit input/output support to finish this extension. Chema > On Wed, Nov 29, 2017 at 6:07 PM, Jose Maria Casanova Crespo > <jmcasan...@igalia.com <mailto:jmcasan...@igalia.com>> wrote: > > Hello, > > this is the V4 series for the implementation of the > SPV_KHR_16bit_storage > and VK_KHR_16bit_storage extensions on the anv vulkan driver, in > addition > to the GLSL and NIR support needed. > > The original series can be found here [1], the following v2 [2] > and v3 [3]. > > In short V4 includes the following: > > * Reorder the series to enable features as they are implemented, > the series > now enables first UBO and SSBO support, and then inputs/outputs and > finally push constants. > * Support the byte scattered read/write messages with different > bit sizes > byte/word/dword. > * Refactor of the store_ssbo code and also fix stores when > writemask was .yz > * Uses the sampler for load_ubo avoiding the initial > implementation of > the series using byte_scattered_read. > * Addressed all the feedback provided by Jason and Topi on v3 review. > > This series is also available at: > > https://github.com/Igalia/mesa/tree/wip/VK_KHR_16bit_storage-rc4 > <https://github.com/Igalia/mesa/tree/wip/VK_KHR_16bit_storage-rc4> > > The objective is to start landing part of this series, all > feedback has been > addressed for SSBO and UBO. But for input/outputs features it will > probably > need another iteration as was not completely reviewed. It is also > needed > to define the approach for push constants issues before of after > landing > the support with this implementation. > > Patches 1-5 and 8-17 have already been reviewed. Patch 7 was already > reviewed but as it has changed too much i would appreciate another > review. When patches until 25 or 28 are reviewed we could land > UBOs and > SSBOs support. > > Finally an updated overview of the patches: > > Patches 1-2 add 16-bit float, int and uint types to GLSL. This is > needed because NIR uses GLSL types internally. We use the enums > already defined at AMD_gpu_shader_half_float and NV_gpu_shader > extensions. Patch 2 updates mesa/st, in order to avoid warnings for > types not handled on a switch. > > Patches 3-6 add NIR support for those new GLSL 16-bit types, > conversion opcodes, and rounding modes for float to half-float > conversions. > > Patches 7-9 add the SPIR-V (SPV_KHR_16bit_storage) to NIR support. > > Patches 10-12 add general 16-bit support for i965. This includes > handling of new types on several general purpose methods, > update/remove some asserts. > > Patches 14-17 add support for 32 to 16-bit conversions for i965, > including rounding mode opcodes (needed for float to half-float > conversions), and an optimization that removes superfluous rounding > mode sets. > > Patches 18-21 add and use two new messages: byte scattered read and > write. Those were needed because untyped surface message has a fixed > 32-bit write size. Those messages are used on the 16-bit support of > store SSBO, load SSBO and load shared. > > Patch 22 adds helpers to allow un/shuffle 16-bit components in 32-bit > ones. This would be needed for following optimizations on load/store > ssbo. This huck was originally in the input/outputs support, but > needed > a relocation because of the new order of the series. > > Patch 23 Enables load_ubo support for 16-bit using the sampler > un-shuffling > pairs 16-bit components from 32-bit. > > Patches 24-25 enable SPV_KHR_16bit_storage and > VK_KHR_16bit_storage but only > the support for SSBO and UBO on anv vulkan driver. > > Patches 26-28 were new patches included in V2 to improve performance > reducing the use of multiple scattered messages for untyped read/write > opreations. 16bit CTS tests passes without them. The other one would > fix a real problem using predication (patch 27), but > unfourtunately no CTS > test yet catching it. > > Patches 29-33 implement 16-bit vertex attribute inputs support on > i965. These include changes on anv. This was needed because 16-bit > surface formats do implicit conversion to 32-bit. To workaround this, > we override the 16-bit surface format, and use 32-bit ones. Issues > related > to robust buffer access have been addressed. > > Patch 34 implements load input and load store for all intra stage. > This > patch could have problems pointed by Jason related to how TCS > outputs are > implmemented that need more work. > > Patch 35-42 implements 16-bit store output support for fragment > shaders on i965. Last patch enables VK_KHR_16bit for input/outputs. > > Patch 43-44 adds 16-bit support for push constant and enables the > feature. > There is still pending to work on a general solution for push > constants and > the mixture of different bit_sizes. > > [1] > https://lists.freedesktop.org/archives/mesa-dev/2017-July/162791.html > <https://lists.freedesktop.org/archives/mesa-dev/2017-July/162791.html> > [2] > https://lists.freedesktop.org/archives/mesa-dev/2017-August/167455.html > <https://lists.freedesktop.org/archives/mesa-dev/2017-August/167455.html> > [3] > https://lists.freedesktop.org/archives/mesa-dev/2017-October/172557.html > <https://lists.freedesktop.org/archives/mesa-dev/2017-October/172557.html> > > CC: Jason Ekstrand <ja...@jlekstrand.net > <mailto:ja...@jlekstrand.net>> > CC: Topi Pohjolainen <topi.pohjolai...@gmail.com > <mailto:topi.pohjolai...@gmail.com>> > CC: Matt Turner <matts...@gmail.com <mailto:matts...@gmail.com>> > > Alejandro Piñeiro (12): > i965/vec4: Handle 16-bit types at type_size_xvec4 > i965/fs: Remove BRW_REGISTER_TYPE_HF assert at get_exec_type > i965/fs: Handle 32-bit to 16-bit conversions > i965/fs: Define new shader opcode to set rounding modes > i965/fs: Enable rounding mode on f2f16 ops > i965/fs: Add remove_extra_rounding_modes optimization > i965/fs: Use byte_scattered_write on 16-bit store_ssbo > anv: Enable VK_KHR_16bit_storage for SSBO and UBO > i965/fs: Predicate byte scattered writes if needed > anv/pipeline: Use 32-bit surface formats for 16-bit formats > anv/cmd_buffer: Add a padding to the vertex buffer > i965/fs: Use half_precision data_format on 16-bit fb writes > > Eduardo Lima Mitev (8): > glsl: Add 16-bit types > mesa/st: Handle 16-bit types at st_glsl_storage_type_size() > nir: Add support for 16-bit types (half float, int16 and uint16) > nir: Populate conversion opcodes to 16-bit types > spirv/nir: Handle 16-bit types > spirv/nir: Add support for SPV_KHR_16bit_storage > anv: Enable SPV_KHR_16bit_storage on gen 8+ > i965/fs: Optimize 16-bit SSBO stores by packing two into a > 32-bit reg > > Jose Maria Casanova Crespo (24): > nir: Add rounding modes enum > nir: Handle fp16 rounding modes at nir_type_conversion_op > spirv: Enable FPRoundingMode decorator to nir operations > i965: Support for 16-bit base types in helper functions > i965: Add support for control register > i965/fs: Add byte scattered write message and fs support > i965/fs: Add byte scattered read message and fs support > i965/fs: Use byte scattered read for 16-bit load_ssbo > i965/fs: Helpers for un/shuffle 16-bit pairs in 32-bit components > i965/fs: Enables 16-bit load_ubo with sampler > i965/fs: Use untyped_surface_read for 16-bit load_ssbo > compiler: Mark when input/ouput attribute at VS uses 16-bit > i965/compiler: includes 16-bit vertex input > i965/fs: Unpack 16-bit from 32-bit components in VS load_input > i965/fs: Support 16-bit types at load_input and store_output > i965/fs: Enable Render Target Write for 16-bit outputs > anv: Enable VK_KHR_16bit_storage for input/output > i965/fs: Include support for SEND data_format bit for Render Targets > i965/disasm: Show half-precision data_format on rt_writes > i965/fs: Mark 16-bit outputs on FS store_output > i965/fs: 16-bit source payloads always use 1 register > i965/fs: Enable 16-bit render target write on SKL and CHV > i965/fs: Support push constants of 16-bit types > anv: Enable VK_KHR_16bit_storage for push_constant > > src/compiler/builtin_type_macros.h | 26 ++ > src/compiler/glsl/ast_to_hir.cpp | 3 + > src/compiler/glsl/glsl_to_nir.cpp | 9 +- > src/compiler/glsl/ir_clone.cpp | 3 + > src/compiler/glsl/link_uniform_initializers.cpp | 3 + > src/compiler/glsl/lower_buffer_access.cpp | 3 +- > src/compiler/glsl_types.cpp | 93 +++++- > src/compiler/glsl_types.h | 25 +- > src/compiler/nir/nir.c | 6 + > src/compiler/nir/nir.h | 22 +- > src/compiler/nir/nir_gather_info.c | 17 +- > src/compiler/nir/nir_opcodes.py | 11 +- > src/compiler/nir/nir_opcodes_c.py | 17 +- > src/compiler/nir/nir_split_var_copies.c | 6 + > src/compiler/nir_types.cpp | 18 ++ > src/compiler/nir_types.h | 8 + > src/compiler/shader_info.h | 2 + > src/compiler/spirv/nir_spirv.h | 1 + > src/compiler/spirv/spirv_to_nir.c | 118 ++++++- > src/compiler/spirv/vtn_alu.c | 35 +- > src/compiler/spirv/vtn_variables.c | 21 ++ > src/intel/compiler/brw_compiler.h | 1 + > src/intel/compiler/brw_disasm.c | 4 + > src/intel/compiler/brw_eu.h | 25 +- > src/intel/compiler/brw_eu_defines.h | 36 +++ > src/intel/compiler/brw_eu_emit.c | 130 +++++++- > src/intel/compiler/brw_fs.cpp | 142 +++++++- > src/intel/compiler/brw_fs.h | 12 + > src/intel/compiler/brw_fs_copy_propagation.cpp | 8 +- > src/intel/compiler/brw_fs_generator.cpp | 30 +- > src/intel/compiler/brw_fs_nir.cpp | 409 > ++++++++++++++++++++++-- > src/intel/compiler/brw_fs_surface_builder.cpp | 23 +- > src/intel/compiler/brw_fs_surface_builder.h | 14 + > src/intel/compiler/brw_fs_visitor.cpp | 6 + > src/intel/compiler/brw_inst.h | 1 + > src/intel/compiler/brw_ir_fs.h | 3 - > src/intel/compiler/brw_nir.c | 16 + > src/intel/compiler/brw_reg.h | 6 + > src/intel/compiler/brw_shader.cpp | 23 ++ > src/intel/compiler/brw_shader.h | 7 + > src/intel/compiler/brw_vec4.cpp | 1 + > src/intel/compiler/brw_vec4_generator.cpp | 3 +- > src/intel/compiler/brw_vec4_visitor.cpp | 3 + > src/intel/vulkan/anv_device.c | 23 ++ > src/intel/vulkan/anv_extensions.py | 1 + > src/intel/vulkan/anv_pipeline.c | 1 + > src/intel/vulkan/genX_cmd_buffer.c | 20 +- > src/intel/vulkan/genX_pipeline.c | 34 ++ > src/mesa/program/ir_to_mesa.cpp | 6 + > src/mesa/state_tracker/st_glsl_types.cpp | 3 + > 50 files changed, 1337 insertions(+), 101 deletions(-) > > -- > 2.14.3 > > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list 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