lower_bitfield_insert lowers nir_op_bitfield_insert to DX10-style
nir_op_bfi and nir_op_bfm, both of which aren't handled by
ac_nir_to_llvm, so unless I'm missing something this will just break
them even harder. We probably should use this lowering after adding
support for bfi and bfm, since AMD does have native instructions for
bfi and bfm, but first I'd like to see the actual bug fixed. Have you
tried running it with NIR_PRINT=true to pin down which optimization
pass is going wrong?

On Tue, Dec 5, 2017 at 12:50 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
> Otherwise it's replaced by
> "vec1 32 ssa_108 = load_const (0x00000000 /* 0.000000 */)", which
> looks clearly wrong.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104119
> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
> ---
>  src/amd/vulkan/radv_shader.c | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 4a3fdfa80e..0b19d23fa2 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -66,6 +66,7 @@ static const struct nir_shader_compiler_options nir_options 
> = {
>         .lower_extract_byte = true,
>         .lower_extract_word = true,
>         .lower_ffma = true,
> +       .lower_bitfield_insert = true,
>         .max_unroll_iterations = 32
>  };
>
> --
> 2.15.1
>
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