>I'd have to think about it harder but even those are not likely to actually 
>get ASTC decode.  Maybe for some sort of decompression thing but if you're 
>doing
> GetCompressedTexImage, it'll probably turn into a blorp_copy which will use 
> R32G32B32A32_UINT.

I am thinking for the case where an application calls glGetTexImage() or 
glGetTextureImage(), which I think is legal in GL and the GL implementation is 
expected to do the decompress.

-Kevin
 

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