>I'd have to think about it harder but even those are not likely to actually >get ASTC decode. Maybe for some sort of decompression thing but if you're >doing > GetCompressedTexImage, it'll probably turn into a blorp_copy which will use > R32G32B32A32_UINT.
I am thinking for the case where an application calls glGetTexImage() or glGetTextureImage(), which I think is legal in GL and the GL implementation is expected to do the decompress. -Kevin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev