From: Dave Airlie <airl...@redhat.com> anv merges the tess info correctly, but radv wasn't doing this.
This fixes hangs in dEQP-VK.tessellation.winding.default_domain.hlsl_triangles_ccw Fixes: 60fc0544e0 (radv/pipeline: handle tessellation shader compilation) Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/amd/vulkan/radv_pipeline.c | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 1ada69d92f..903a2945e9 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1769,6 +1769,45 @@ radv_fill_shader_keys(struct ac_shader_variant_key *keys, keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10; } +static void +merge_tess_info(struct shader_info *tes_info, + const struct shader_info *tcs_info) +{ + /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says: + * + * "PointMode. Controls generation of points rather than triangles + * or lines. This functionality defaults to disabled, and is + * enabled if either shader stage includes the execution mode. + * + * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw, + * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd, + * and OutputVertices, it says: + * + * "One mode must be set in at least one of the tessellation + * shader stages." + * + * So, the fields can be set in either the TCS or TES, but they must + * agree if set in both. Our backend looks at TES, so bitwise-or in + * the values from the TCS. + */ + assert(tcs_info->tess.tcs_vertices_out == 0 || + tes_info->tess.tcs_vertices_out == 0 || + tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out); + tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out; + + assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED || + tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED || + tcs_info->tess.spacing == tes_info->tess.spacing); + tes_info->tess.spacing |= tcs_info->tess.spacing; + + assert(tcs_info->tess.primitive_mode == 0 || + tes_info->tess.primitive_mode == 0 || + tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode); + tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode; + tes_info->tess.ccw |= tcs_info->tess.ccw; + tes_info->tess.point_mode |= tcs_info->tess.point_mode; +} + static void radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device, @@ -1872,6 +1911,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline, if (nir[MESA_SHADER_TESS_CTRL]) { nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out); + merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info); } radv_link_shaders(pipeline, nir); -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev