Original reason why this was enabled was to get sha1 functionality which used to be guarded by shader cache define. Instead of disk cache, Android will utilize EGL_ANDROID_blob_cache for caching.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- Android.common.mk | 1 - 1 file changed, 1 deletion(-) diff --git a/Android.common.mk b/Android.common.mk index d9f871c08c..6fd90f8895 100644 --- a/Android.common.mk +++ b/Android.common.mk @@ -46,7 +46,6 @@ LOCAL_CFLAGS += \ # here to fix the radeonsi build. LOCAL_CFLAGS += \ -DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \ - -DENABLE_SHADER_CACHE \ -D__STDC_CONSTANT_MACROS \ -D__STDC_LIMIT_MACROS \ -DHAVE___BUILTIN_EXPECT \ -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev