Original reason why this was enabled was to get sha1 functionality
which used to be guarded by shader cache define. Instead of disk
cache, Android will utilize EGL_ANDROID_blob_cache for caching.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
 Android.common.mk | 1 -
 1 file changed, 1 deletion(-)

diff --git a/Android.common.mk b/Android.common.mk
index d9f871c08c..6fd90f8895 100644
--- a/Android.common.mk
+++ b/Android.common.mk
@@ -46,7 +46,6 @@ LOCAL_CFLAGS += \
 # here to fix the radeonsi build.
 LOCAL_CFLAGS += \
        -DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-       -DENABLE_SHADER_CACHE \
        -D__STDC_CONSTANT_MACROS \
        -D__STDC_LIMIT_MACROS \
        -DHAVE___BUILTIN_EXPECT \
-- 
2.14.3

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