glXGetDriverConfig parameters do not provide a context to dynamically
check for the presence of the function, so the dispatcher directly calls
glXGetDriverConfig, but in non-dri builds dri_glx.c didn't provide
glXGetDriverConfig.

This change make it just return NULL in that case.

Fixes: 84f764a7591 "glxglvnddispatch: Add missing dispatch for GetDriverConfig

---
Difference between v1 and v2: just modify the call in
dispatch_GetDriverConfig rather than adding glXGetDriverConfig and
always adding dri_glx to build system.
---
 src/glx/g_glxglvnddispatchfuncs.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/glx/g_glxglvnddispatchfuncs.c 
b/src/glx/g_glxglvnddispatchfuncs.c
index 56d894eda..5b65afc86 100644
--- a/src/glx/g_glxglvnddispatchfuncs.c
+++ b/src/glx/g_glxglvnddispatchfuncs.c
@@ -338,11 +338,15 @@ static Display *dispatch_GetCurrentDisplayEXT(void)
 
 static const char *dispatch_GetDriverConfig(const char *driverName)
 {
+#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
     /*
      * The options are constant for a given driverName, so we do not need
      * a context (and apps expect to be able to call this without one).
      */
     return glXGetDriverConfig(driverName);
+#else
+    return NULL;
+#endif
 }
 
 
-- 
2.15.1

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