Am 17.01.2018 um 23:33 schrieb George Kyriazis:
> The texture swizzle was not doing the right thing for avx512-style
> 16-wide loads.
> 
> Special-case the post-load swizzle operations for avx512 so that we move
> the xyzw components correctly to the outputs.
> 
> cc: Jose Fonseca <jfons...@vmware.com>
> ---
>  src/gallium/auxiliary/gallivm/lp_bld_pack.c | 40 
> +++++++++++++++++++++++++++--
>  1 file changed, 38 insertions(+), 2 deletions(-)
> 
> diff --git a/src/gallium/auxiliary/gallivm/lp_bld_pack.c 
> b/src/gallium/auxiliary/gallivm/lp_bld_pack.c
> index e8d4fcd..7879826 100644
> --- a/src/gallium/auxiliary/gallivm/lp_bld_pack.c
> +++ b/src/gallium/auxiliary/gallivm/lp_bld_pack.c
> @@ -129,6 +129,31 @@ lp_build_const_unpack_shuffle_half(struct gallivm_state 
> *gallivm,
>  }
>  
>  /**
> + * Similar to lp_build_const_unpack_shuffle_half, but for AVX512
> + * See comment above lp_build_interleave2_half for more details.
> + */
> +static LLVMValueRef
> +lp_build_const_unpack_shuffle_16wide(struct gallivm_state *gallivm,
> +                                     unsigned lo_hi)
> +{
> +   LLVMValueRef elems[LP_MAX_VECTOR_LENGTH];
> +   unsigned i, j;
> +
> +   assert(lo_hi < 2);
> +
> +   // for the following lo_hi setting, convert 0 -> f to:
> +   // 0: 0 16 4 20  8 24 12 28 1 17 5 21  9 25 13 29
> +   // 1: 2 18 6 22 10 26 14 30 3 19 7 23 11 27 15 31
> +   for (i = 0; i < 16; i++) {
> +      j = ((i&0x06)<<1) + ((i&1)<<4) + (i>>3) + (lo_hi<<1);
> +
> +      elems[i] = lp_build_const_int32(gallivm, j);
> +   }
> +
> +   return LLVMConstVector(elems, 16);
> +}
> +
> +/**
>   * Build shuffle vectors that match PACKxx (SSE) instructions or
>   * VPERM (Altivec).
>   */
> @@ -325,8 +350,8 @@ lp_build_interleave2(struct gallivm_state *gallivm,
>  }
>  
>  /**
> - * Interleave vector elements but with 256 bit,
> - * treats it as interleave with 2 concatenated 128 bit vectors.
> + * Interleave vector elements but with 256 (or 512) bit,
> + * treats it as interleave with 2 concatenated 128 (or 256) bit vectors.
>   *
>   * This differs to lp_build_interleave2 as that function would do the 
> following (for lo):
>   * a0 b0 a1 b1 a2 b2 a3 b3, and this does not compile into an AVX unpack 
> instruction.
> @@ -343,6 +368,14 @@ lp_build_interleave2(struct gallivm_state *gallivm,
>   *
>   * And interleave-hi would result in:
>   *   a2 b2 a3 b3 a6 b6 a7 b7
> + *
> + * For 512 bits, the following are true:
> + *
> + * Interleave-lo would result in (capital letters denote hex indices):
> + *   a0 b0 a1 b1 a4 b4 a5 b5 a8 b8 a9 b9 aC bC aD bD
> + *
> + * Interleave-hi would result in:
> + *   a2 b2 a3 b3 a6 b6 a7 b7 aA bA aB bB aE bE aF bF
>   */
>  LLVMValueRef
>  lp_build_interleave2_half(struct gallivm_state *gallivm,
> @@ -354,6 +387,9 @@ lp_build_interleave2_half(struct gallivm_state *gallivm,
>     if (type.length * type.width == 256) {
>        LLVMValueRef shuffle = lp_build_const_unpack_shuffle_half(gallivm, 
> type.length, lo_hi);
>        return LLVMBuildShuffleVector(gallivm->builder, a, b, shuffle, "");
> +   } else if ((type.length == 16) && (type.width == 32)) {
> +      LLVMValueRef shuffle = lp_build_const_unpack_shuffle_16wide(gallivm, 
> lo_hi);
> +      return LLVMBuildShuffleVector(gallivm->builder, a, b, shuffle, "");
This is not really "interleave_half", more like "interleave_quarter"...
That said, avx512 certainly follows the same rules as avx256, so 128bit
pieces are treated independently. So maybe this should be renamed like
"interleave_native" or something like that.
Also, I believe it is definitely a mistake to restrict this to dword
interleaves here. You should handle all type widths, just like the
256bit case can handle all widths.
And I'm not sure through which paths you reach this, but I'm not sure
why you don't need the corresponding unpack2_native and pack2_native
adjustments - it should not really be a special case, avx512 should
generally handle things like this (if you'd want to extend the gallivm
code to use avx512...). For that matter, the commit log and shortlog is
confusing, because this isn't directly related to texture fetching.

Roland





>     } else {
>        return lp_build_interleave2(gallivm, type, a, b, lo_hi);
>     }
> 

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to