Quoting Emil Velikov (2018-01-18 10:57:02) > On 18 January 2018 at 18:29, Greg V <greg@unrelenting.technology> wrote: > > > > On 01/18/2018 21:18, Emil Velikov wrote: > >> > >> Hi Greg, > >> > >> On 31 December 2017 at 16:55, Greg V <greg@unrelenting.technology> wrote: > >>> > >>> Hello everyone and happy new year! :) > >>> > >>> This set of patches makes the Meson build work on FreeBSD, including > >>> RADV, ANV, wayland-egl, VAAPI, VDPAU. > >> > >> Huge thanks for beating these into shape and sending them. > >> > >> Based on the sysconf patch it seems like the series isn't based again > >> master. > >> Can you please rebase? > >> > >> I've made a few suggestions about moving stuff into helpers, although > >> those are not a requirement. > >> We can merge the current ones, as long as you promise to address fix > >> them up as follow-up ;-) > > > > I'm working on the helpers, yeah. > > > > I've rebased and updated the meson patches, sent as v2. > > I'll send everything else as v2 with the helpers stuff. > > > > Sorry if I'm doing something wrong with series and stuff, I'm still a bit > > confused with this patch emailing thing, I'm used to GitHub and similar > > services :) > > > No worries - every project is different ;-) > > The first google hit for "mesa submitting patches" is the correct one [1]. > Although in practise you've handled everything very well, already. > > [1] https://www.mesa3d.org/submittingpatches.html > > >> It would be amazing if FreeBSD used the ETIME fallback in their > >> toolchain. Otherwise things break quite often, as you can see. > >> That's more of a dream of mine, so don't read too much into it. > > > > Did you get Dylan's reply about defining ETIME in meson/autotools? > > AFAICT the approach is semi-magic, hence my day-dreaming on the topic. > I'll try to cook up some magic, but it will be very fragile. > > -Emil
I'm willing to defer to you on this, if you think that checking headers for ETIME is too fragile then we can leave it (you definitely have more experience in these things). I'm just concerned it's going to turn into an endless whack-a-mole game.
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