Yep, that is addition to GLES 3.2 spec.

Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

On 01/19/2018 07:36 AM, Eric Anholt wrote:
We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2
spec is the one that has "Supporting blending on a per-draw-buffer basis"
in the new features.  V3D 3.3 would require lowering blending to shader
code to implement independent blending.
---
  src/mesa/main/version.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 68079f4ebbba..1fce8fe7ca9c 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -516,7 +516,6 @@ compute_version_es2(const struct gl_extensions *extensions,
                           extensions->ARB_texture_float &&
                           extensions->ARB_texture_rg &&
                           extensions->ARB_depth_buffer_float &&
-                         extensions->EXT_draw_buffers2 &&
                           /* extensions->ARB_framebuffer_object && */
                           extensions->EXT_framebuffer_sRGB &&
                           extensions->EXT_packed_float &&
@@ -546,6 +545,7 @@ compute_version_es2(const struct gl_extensions *extensions,
                           extensions->ARB_gpu_shader5 &&
                           extensions->EXT_shader_integer_mix);
     const bool ver_3_2 = (ver_3_1 &&
+                         extensions->EXT_draw_buffers2 &&
                           extensions->KHR_blend_equation_advanced &&
                           extensions->KHR_robustness &&
                           extensions->KHR_texture_compression_astc_ldr &&

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