On 02/04/2018 02:12 PM, mathias.froehl...@gmx.net wrote:
From: Mathias Fröhlich <mathias.froehl...@web.de>

Instead of updating all modified gl_vertex_array_object::_VertexArray
entried just update those ones that are modified and enabled.

"entries"

"those ones that" -> "those that"


Also release buffer object from the _VertexArray that belong
to disabled attributes.

Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
  src/mesa/main/varray.c |  8 ++++----
  src/mesa/main/varray.h | 26 +++++++++++++++-----------
  2 files changed, 19 insertions(+), 15 deletions(-)

diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 2fd9de630f..a2d1d74798 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -152,7 +152,7 @@ vertex_attrib_binding(struct gl_context *ctx,
array->BufferBindingIndex = bindingIndex; - vao->NewArrays |= array_bit;
+      vao->NewArrays |= vao->_Enabled & array_bit;
     }
  }
@@ -187,7 +187,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
        else
           vao->VertexAttribBufferMask |= binding->_BoundArrays;
- vao->NewArrays |= binding->_BoundArrays;
+      vao->NewArrays |= vao->_Enabled & binding->_BoundArrays;
     }
  }
@@ -208,7 +208,7 @@ vertex_binding_divisor(struct gl_context *ctx,
     if (binding->InstanceDivisor != divisor) {
        FLUSH_VERTICES(ctx, _NEW_ARRAY);
        binding->InstanceDivisor = divisor;
-      vao->NewArrays |= binding->_BoundArrays;
+      vao->NewArrays |= vao->_Enabled & binding->_BoundArrays;
     }
  }
@@ -318,7 +318,7 @@ _mesa_update_array_format(struct gl_context *ctx,
     array->RelativeOffset = relativeOffset;
     array->_ElementSize = elementSize;
- vao->NewArrays |= VERT_BIT(attrib);
+   vao->NewArrays |= vao->_Enabled & VERT_BIT(attrib);
     ctx->NewState |= _NEW_ARRAY;
  }
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index fe7eb81631..6e2649830f 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -58,17 +58,21 @@ _mesa_update_vertex_array(struct gl_context *ctx,
                            const struct gl_array_attributes *attribs,
                            const struct gl_vertex_buffer_binding *binding)
  {
-   dst->Size = attribs->Size;
-   dst->Type = attribs->Type;
-   dst->Format = attribs->Format;
-   dst->StrideB = binding->Stride;
-   dst->Ptr = _mesa_vertex_attrib_address(attribs, binding);
-   dst->Normalized = attribs->Normalized;
-   dst->Integer = attribs->Integer;
-   dst->Doubles = attribs->Doubles;
-   dst->InstanceDivisor = binding->InstanceDivisor;
-   dst->_ElementSize = attribs->_ElementSize;
-   _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
+   if (attribs->Enabled) {
+      dst->Size = attribs->Size;
+      dst->Type = attribs->Type;
+      dst->Format = attribs->Format;
+      dst->StrideB = binding->Stride;
+      dst->Ptr = _mesa_vertex_attrib_address(attribs, binding);
+      dst->Normalized = attribs->Normalized;
+      dst->Integer = attribs->Integer;
+      dst->Doubles = attribs->Doubles;
+      dst->InstanceDivisor = binding->InstanceDivisor;
+      dst->_ElementSize = attribs->_ElementSize;
+      _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
+   } else {
+      _mesa_reference_buffer_object(ctx, &dst->BufferObj, NULL);

Maybe also set dst->Ptr = NULL here so that we're more likely to catch any bugs where we might reference stale array state. Maybe set dst->Size=0 too. I'd also put a comment to the effect that the dst values should not be consumed by anything when !attribs->Enabled.

Otherwise, for both: Reviewed-by: Brian Paul <bri...@vmware.com>



+   }
  }


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