On Wednesday, 2018-02-07 08:48:06 -0700, Brian Paul wrote: > Query/print limits for GL 3.0 through GL 4.6, plus > GL_ARB_transform_feedback3. Also, print the GL extension or GL version > for each set of queries to make it more readable. > --- > src/xdemos/glinfo_common.c | 127 > ++++++++++++++++++++++++++++++++++++++++++++- > 1 file changed, 125 insertions(+), 2 deletions(-) > > diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c > index bd25462..07af989 100644 > --- a/src/xdemos/glinfo_common.c > +++ b/src/xdemos/glinfo_common.c > @@ -610,12 +610,127 @@ print_limits(const char *extensions, const char > *oglstring, int version, > { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, > "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" }, > { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", > "GL_ARB_vertex_attrib_binding" }, > #endif > +#if defined(GL_VERSION_3_0) > + { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, > "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" }, > + { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, > "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" }, > + { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, > "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "3.0" }, > +#endif > +#if defined(GL_VERSION_3_1) > + { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "3.1" }, > + { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE, "GL_MAX_RECTANGLE_TEXTURE_SIZE", > "3.1" }, > +#endif > +#if defined(GL_VERISON_3_2)
typo > + { 1, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, > "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "3.2" }, > + { 1, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, > "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", "3.2" }, > + { 1, GL_MAX_GEOMETRY_OUTPUT_VERTICES, > "GL_MAX_GEOMETRY_OUTPUT_VERTICES", "3.2" }, > + { 1, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, > "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "3.2" }, > + { 1, GL_MAX_VERTEX_OUTPUT_COMPONENTS, > "GL_MAX_VERTEX_OUTPUT_COMPONENTS", "3.2" }, > + { 1, GL_MAX_GEOMETRY_INPUT_COMPONENTS, > "GL_MAX_GEOMETRY_INPUT_COMPONENTS", "3.2" }, > + { 1, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, > "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", "3.2" }, > + { 1, GL_MAX_FRAGMENT_INPUT_COMPONENTS, > "GL_MAX_FRAGMENT_INPUT_COMPONENTS", "3.2" }, > + { 1, GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT", "3.2" }, > + { 1, GL_MAX_SAMPLE_MASK_WORDS, "GL_MAX_SAMPLE_MASK_WORDS", "3.2" }, > + { 1, GL_MAX_COLOR_TEXTURE_SAMPLES, "GL_MAX_COLOR_TEXTURE_SAMPLES", > "3.2" }, > + { 1, GL_MAX_DEPTH_TEXTURE_SAMPLES, "GL_MAX_DEPTH_TEXTURE_SAMPLES", > "3.2" }, > + { 1, GL_MAX_INTEGER_SAMPLES, "GL_MAX_INTEGER_SAMPLES", "3.2" }, > +#endif > +#if defined(GL_VERSION_3_3) > + { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, > "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "3.3" }, > +#endif > +#if defined(GL_VERSION_4_0) > + { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, > "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "4.0" }, > +#endif > +#if defined(GL_VERSION_4_1) > + { 1, GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS", > "4.1" }, > + { 1, GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS", "4.1" }, > + { 1, GL_MAX_FRAGMENT_UNIFORM_VECTORS, > "GL_MAX_FRAGMENT_UNIFORM_VECTORS", "4.1" }, > +#endif > +#if defined(GL_VERSION_4_2) > + { 1, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "4.2" }, > + { 1, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "4.2" }, > + { 1, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "4.2" }, > + { 1, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "4.2" }, > + { 1, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "4.2" }, > + { 1, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "4.2" }, > + { 1, GL_MAX_VERTEX_ATOMIC_COUNTERS, "GL_MAX_VERTEX_ATOMIC_COUNTERS", > "4.2" }, > + { 1, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, > "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS", "4.2" }, > + { 1, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, > "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "4.2" }, > + { 1, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, > "GL_MAX_GEOMETRY_ATOMIC_COUNTERS", "4.2" }, > + { 1, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, > "GL_MAX_FRAGMENT_ATOMIC_COUNTERS", "4.2" }, > + { 1, GL_MAX_COMBINED_ATOMIC_COUNTERS, > "GL_MAX_COMBINED_ATOMIC_COUNTERS", "4.2" }, > + { 1, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, > "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE", "4.2" }, > + { 1, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, > "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "4.2" }, > + { 1, GL_MAX_IMAGE_UNITS, "GL_MAX_IMAGE_UNITS", "4.2" }, > + { 1, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, > "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "4.2" }, > + { 1, GL_MAX_IMAGE_SAMPLES, "GL_MAX_IMAGE_SAMPLES", "4.2" }, > + { 1, GL_MAX_VERTEX_IMAGE_UNIFORMS , "GL_MAX_VERTEX_IMAGE_UNIFORMS", > "4.2" }, > + { 1, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, > "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS", "4.2" }, > + { 1, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, > "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "4.2" }, > + { 1, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS", > "4.2" }, > + { 1, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS", > "4.2" }, > + { 1, GL_MAX_COMBINED_IMAGE_UNIFORMS, "GL_MAX_COMBINED_IMAGE_UNIFORMS", > "4.2" }, > +#endif > +#if defined(GL_VERSION_4_3) > + { 1, GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX", "4.3" }, > + { 1, GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", > "4.3" }, > + { 1, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, > "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "4.3" }, > + { 1, GL_MAX_COMPUTE_IMAGE_UNIFORMS, "GL_MAX_COMPUTE_IMAGE_UNIFORMS", > "4.3" }, > + { 1, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, > "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE", "4.3" }, > + { 1, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, > "GL_MAX_COMPUTE_UNIFORM_COMPONENTS", "4.3" }, > + { 1, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, > "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "4.3" }, > + { 1, GL_MAX_COMPUTE_ATOMIC_COUNTERS, "GL_MAX_COMPUTE_ATOMIC_COUNTERS", > "4.3" }, > + { 1, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, > "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "4.3" }, > + { 1, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, > "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "4.3" }, > + { 1, GL_MAX_COMPUTE_WORK_GROUP_COUNT, > "GL_MAX_COMPUTE_WORK_GROUP_COUNT", "4.3" }, > + { 1, GL_MAX_COMPUTE_WORK_GROUP_SIZE, "GL_MAX_COMPUTE_WORK_GROUP_SIZE", > "4.3" }, > + { 1, GL_MAX_DEBUG_MESSAGE_LENGTH, "GL_MAX_DEBUG_MESSAGE_LENGTH", "4.3" > }, > + { 1, GL_MAX_DEBUG_LOGGED_MESSAGES, "GL_MAX_DEBUG_LOGGED_MESSAGES", > "4.3" }, > + { 1, GL_MAX_DEBUG_GROUP_STACK_DEPTH, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", > "4.3" }, > + { 1, GL_MAX_LABEL_LENGTH, "GL_MAX_LABEL_LENGTH", "4.3" }, > + { 1, GL_MAX_UNIFORM_LOCATIONS, "GL_MAX_UNIFORM_LOCATIONS", "4.3" }, > + { 1, GL_MAX_FRAMEBUFFER_WIDTH, "GL_MAX_FRAMEBUFFER_WIDTH", "4.3" }, > + { 1, GL_MAX_FRAMEBUFFER_HEIGHT, "GL_MAX_FRAMEBUFFER_HEIGHT", "4.3" }, > + { 1, GL_MAX_FRAMEBUFFER_LAYERS, "GL_MAX_FRAMEBUFFER_LAYERS", "4.3" }, > + { 1, GL_MAX_FRAMEBUFFER_SAMPLES, "GL_MAX_FRAMEBUFFER_SAMPLES", "4.3" }, > + { 1, GL_MAX_WIDTH, "GL_MAX_WIDTH", "4.3" }, > + { 1, GL_MAX_HEIGHT, "GL_MAX_HEIGHT", "4.3" }, > + { 1, GL_MAX_DEPTH, "GL_MAX_DEPTH", "4.3" }, > + { 1, GL_MAX_LAYERS, "GL_MAX_LAYERS", "4.3" }, > + { 1, GL_MAX_COMBINED_DIMENSIONS, "GL_MAX_COMBINED_DIMENSIONS", "4.3" }, > + { 1, GL_MAX_NAME_LENGTH, "GL_MAX_NAME_LENGTH", "4.3" }, > + { 1, GL_MAX_NUM_ACTIVE_VARIABLES, "GL_MAX_NUM_ACTIVE_VARIABLES", "4.3" > }, > + { 1, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, > "GL_MAX_NUM_COMPATIBLE_SUBROUTINES", "4.3" }, > + { 1, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, > "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, > "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, > "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, > "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, > "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, > "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, > "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", "4.3" }, > + { 1, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, > "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS", "4.3" }, > + { 1, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, > "GL_MAX_SHADER_STORAGE_BLOCK_SIZE", "4.3" }, > + { 1, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, > "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "4.3" }, > + { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, > "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "4.3" }, > + { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", > "4.3" }, > +#endif > #if defined(GL_VERSION_4_4) > { 1, GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE", "4.4" > }, > #endif > +#if defined(GL_VERSION_4_5) > + { 1, GL_MAX_CULL_DISTANCES, "GL_MAX_CULL_DISTANCES", "4.5" }, > + { 1, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, > "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES", "4.5" }, > +#endif > +#if defined(GL_VERSION_4_6) > + { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY, "GL_MAX_TEXTURE_MAX_ANISOTROPY", > "4.6" }, > +#endif > +#if defined(GL_ARB_transform_feedback3) > + { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, > "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_ARB_transform_feedback3" }, > + { 1, GL_MAX_VERTEX_STREAMS, "GL_MAX_VERTEX_STREAMS", > "GL_ARB_transform_feedback3" }, > +#endif > { 0, (GLenum) 0, NULL, NULL } > }; > GLint i, max[2]; > + const char *prev_ext = "none"; > > printf("%s limits:\n", oglstring); > for (i = 0; limits[i].count; i++) { > @@ -624,10 +739,17 @@ print_limits(const char *extensions, const char > *oglstring, int version, > extension_supported(limits[i].extension, extensions)) { > glGetIntegerv(limits[i].token, max); > if (glGetError() == GL_NO_ERROR) { > - if (limits[i].count == 1) > + if (limits[i].extension && strcmp(limits[i].extension, prev_ext) > != 0) { > + printf(" %s:\n", limits[i].extension); > + prev_ext = limits[i].extension; > + } > + if (limits[i].count == 1) { > printf(" %s = %d\n", limits[i].name, max[0]); > - else /* XXX fix if we ever query something with more than 2 > values */ > + } > + else { > + assert(limits[i].count == 2); > printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]); > + } > } > } > } > @@ -638,6 +760,7 @@ print_limits(const char *extensions, const char > *oglstring, int version, > GL_MAX_CONVOLUTION_WIDTH, max); > extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D, > GL_MAX_CONVOLUTION_HEIGHT, max+1); > + printf(" GL_ARB_imaging:\n"); > printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], > max[1]); > } > > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev