Here are the IVB shader-db results:

instructions helped: shaders/closed/steam/dex/63.shader_test FS SIMD8: 1303 -> 1300 (-0.23%) instructions helped: shaders/closed/steam/gang-beasts/111.shader_test FS SIMD8: 1303 -> 1300 (-0.23%) instructions helped: shaders/closed/steam/rocketsrocketsrockets/81.shader_test FS SIMD8: 1303 -> 1300 (-0.23%) instructions helped: shaders/closed/steam/kerbal-space-program/687.shader_test FS SIMD8: 1303 -> 1300 (-0.23%) instructions helped: shaders/closed/steam/chivalry-medieval-warfare/834.shader_test FS SIMD16: 391 -> 389 (-0.51%) instructions helped: shaders/closed/steam/saints-row-the-third/834.shader_test FS SIMD16: 391 -> 389 (-0.51%) instructions helped: shaders/closed/steam/chivalry-medieval-warfare/834.shader_test FS SIMD8: 338 -> 336 (-0.59%) instructions helped: shaders/closed/steam/saints-row-the-third/834.shader_test FS SIMD8: 338 -> 336 (-0.59%) instructions helped: shaders/closed/steam/dota-2-reborn/1243.shader_test FS SIMD16: 148 -> 141 (-4.73%) instructions helped: shaders/closed/steam-big-picture/1.shader_test FS SIMD16: 145 -> 138 (-4.83%) instructions helped: shaders/closed/steam/dota-2-reborn/1243.shader_test FS SIMD8: 100 -> 93 (-7.00%) instructions helped: shaders/closed/steam-big-picture/1.shader_test FS SIMD8: 97 -> 90 (-7.22%)

instructions HURT: shaders/closed/UnrealEngine4/VehicleGame/234.shader_test FS SIMD8: 146 -> 147 (0.68%) instructions HURT: shaders/closed/UnrealEngine4/Lightroominteriorday/175.shader_test FS SIMD8: 139 -> 140 (0.72%) instructions HURT: shaders/closed/UnrealEngine4/VehicleGame/234.shader_test FS SIMD16: 178 -> 180 (1.12%) instructions HURT: shaders/closed/UnrealEngine4/Lightroominteriorday/175.shader_test FS SIMD16: 171 -> 173 (1.17%)

cycles helped: shaders/closed/steam/chivalry-medieval-warfare/834.shader_test FS SIMD8: 2790 -> 2784 (-0.22%) cycles helped: shaders/closed/steam/saints-row-the-third/834.shader_test FS SIMD8: 2790 -> 2784 (-0.22%) cycles helped: shaders/closed/steam/chivalry-medieval-warfare/834.shader_test FS SIMD16: 3399 -> 3383 (-0.47%) cycles helped: shaders/closed/steam/saints-row-the-third/834.shader_test FS SIMD16: 3399 -> 3383 (-0.47%) cycles helped: shaders/closed/UnrealEngine4/VehicleGame/234.shader_test FS SIMD8: 7944 -> 7904 (-0.50%) cycles helped: shaders/closed/UnrealEngine4/Lightroominteriorday/175.shader_test FS SIMD8: 7726 -> 7686 (-0.52%) cycles helped: shaders/closed/UnrealEngine4/VehicleGame/234.shader_test FS SIMD16: 10557 -> 10471 (-0.81%) cycles helped: shaders/closed/UnrealEngine4/Lightroominteriorday/175.shader_test FS SIMD16: 10335 -> 10249 (-0.83%) cycles helped: shaders/closed/steam/dota-2-reborn/1243.shader_test FS SIMD16: 974 -> 883 (-9.34%) cycles helped: shaders/closed/steam/dota-2-reborn/1243.shader_test FS SIMD8: 951 -> 841 (-11.57%) cycles helped: shaders/closed/steam-big-picture/1.shader_test FS SIMD16: 1155 -> 958 (-17.06%) cycles helped: shaders/closed/steam-big-picture/1.shader_test FS SIMD8: 1056 -> 845 (-19.98%)

cycles HURT: shaders/closed/steam/dex/63.shader_test FS SIMD8: 13165 -> 13240 (0.57%) cycles HURT: shaders/closed/steam/gang-beasts/111.shader_test FS SIMD8: 13165 -> 13240 (0.57%) cycles HURT: shaders/closed/steam/rocketsrocketsrockets/81.shader_test FS SIMD8: 13165 -> 13240 (0.57%) cycles HURT: shaders/closed/steam/kerbal-space-program/687.shader_test FS SIMD8: 13165 -> 13240 (0.57%) cycles HURT: shaders/closed/steam/dungeon-defenders/8409.shader_test FS SIMD8: 573 -> 579 (1.05%) cycles HURT: shaders/closed/steam/dungeon-defenders/8409.shader_test FS SIMD16: 635 -> 645 (1.57%)

total instructions in shared programs: 10114499 -> 10114457 (-0.00%)
instructions in affected programs: 7794 -> 7752 (-0.54%)
helped: 12
HURT: 4

total cycles in shared programs: 230925909 -> 230925320 (-0.00%)
cycles in affected programs: 106944 -> 106355 (-0.55%)
helped: 12
HURT: 6

total loops in shared programs: 2436 -> 2436 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total spills in shared programs: 5435 -> 5435 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0

total fills in shared programs: 6069 -> 6069 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0

LOST:   0
GAINED: 0

On 15/02/18 12:36, Ian Romanick wrote:
Do you have shader-db results?  Did you try having only one is_used_once?

On 02/05/2018 07:07 AM, Samuel Pitoiset wrote:
Otherwise the code size increases because the original fexp2()
instructions can't be deleted.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/compiler/nir/nir_opt_algebraic.py | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/nir/nir_opt_algebraic.py 
b/src/compiler/nir/nir_opt_algebraic.py
index b30d1df199..d40d59b5cd 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -336,7 +336,7 @@ optimizations = [
     (('~flog2', ('frcp', a)), ('fneg', ('flog2', a))),
     (('~flog2', ('frsq', a)), ('fmul', -0.5, ('flog2', a))),
     (('~flog2', ('fpow', a, b)), ('fmul', b, ('flog2', a))),
-   (('~fmul', ('fexp2', a), ('fexp2', b)), ('fexp2', ('fadd', a, b))),
+   (('~fmul', ('fexp2(is_used_once)', a), ('fexp2(is_used_once)', b)), 
('fexp2', ('fadd', a, b))),
     # Division and reciprocal
     (('~fdiv', 1.0, a), ('frcp', a)),
     (('fdiv', a, b), ('fmul', a, ('frcp', b)), 'options->lower_fdiv'),


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