The OCD side of me says it doesn't look right :P The lazy side of me says it's fine
Either way it doesn't make much difference, it's only exposed with the extended output anyway On Fri, 23 Feb 2018 at 16:32 Brian Paul <bri...@vmware.com> wrote: > On 02/23/2018 03:06 AM, Mike Lothian wrote: > > This still looks wrong, there's now two 4.3 sections: > > Yeah, but I guess I don't see it as a big deal. Fixing it would involve > a bit of a hack. While processing the big list of queries, I'd have to > check for extension=="4.3" and call a function to query/print the GLSL > versions. > > What do you think? > > -Brian > > > > > > > 4.3: > > GL_MAX_ELEMENT_INDEX = 2147483647 > > GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14 > > GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 32 > > GL_MAX_COMPUTE_IMAGE_UNIFORMS = 32 > > GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 65536 > > GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 16384 > > GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 16 > > GL_MAX_COMPUTE_ATOMIC_COUNTERS = 4096 > > GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 245760 > > GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 1792 > > GL_MAX_DEBUG_MESSAGE_LENGTH = 4096 > > GL_MAX_DEBUG_LOGGED_MESSAGES = 10 > > GL_MAX_DEBUG_GROUP_STACK_DEPTH = 64 > > GL_MAX_LABEL_LENGTH = 256 > > GL_MAX_UNIFORM_LOCATIONS = 98304 > > GL_MAX_FRAMEBUFFER_WIDTH = 16384 > > GL_MAX_FRAMEBUFFER_HEIGHT = 16384 > > GL_MAX_FRAMEBUFFER_LAYERS = 2048 > > GL_MAX_FRAMEBUFFER_SAMPLES = 16 > > GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 12 > > GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 12 > > GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 12 > > GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 12 > > GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 12 > > GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 12 > > GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 72 > > GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 72 > > GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 134217728 > > GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 200 > > GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 2047 > > GL_MAX_VERTEX_ATTRIB_BINDINGS = 16 > > 4.4: > > GL_MAX_VERTEX_ATTRIB_STRIDE = 2048 > > 4.5: > > GL_MAX_CULL_DISTANCES = 8 > > GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8 > > GL_ARB_transform_feedback3: > > GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4 > > GL_MAX_VERTEX_STREAMS = 4 > > 4.3: > > GL_NUM_SHADING_LANGUAGE_VERSIONS = 16 > > 450 > > 440 > > 430 > > 420 > > 410 > > 400 > > 330 > > 150 > > 140 > > 130 > > 120 > > > > 320 es > > 310 es > > 300 es > > 100 > > > >
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