https://bugs.freedesktop.org/show_bug.cgi?id=105285
--- Comment #1 from Brian Paul <bri...@vmware.com> ---
Regarding GL_NUM_SHADING_LANGUAGE_VERSIONS, the GL spec says that if GLSL 1.10
is supported, the name of the shading language is "" (an empty string). So it
appears as a blank line. Yeah, that's kind of goofy. Maybe glxinfo should
check for that and return something special, like "" or (110). What do you
think?
Regarding the GL_VERTEX_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_ARB queries, that
could certainly be improved. We already get most/all of those queries from the
2.0 and 3.2 lists. I'll see about cleaning that up.
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