Hi;
Some feedback below ..
On 02/28/2018 02:21 PM, Hugues Evrard wrote:
Hi Brian, all,
Thanks for the follow-up, and congrats to the team for the prompt bug
fix! We've just tweeted about it:
https://twitter.com/GraphicsFuzz/status/968815766681333760
We'll be pleased to report further Mesa issues as we find them, yet as a
three-people team we unfortunately do not have the human resources to do
proper testing of Mesa on various platforms right now.
It would be good for this test-suite to provide more meaningful report
of the results. When a test fails, it could list what kind of shaders
were given to the browser (before browser goes and mangles them before
giving them to driver). This would help debugging individual failures.
Meanwhile, our public demo gives a nice excerpt of our test suite, and
is easily ran via a web browser, so don't hesitate to try it on your
devices:
http://www.graphicsfuzz.com/#demo
Please let us know if it triggers other issues in Mesa!
Many thanks,
Hugues
On 27 February 2018 at 23:40, Brian Paul <bri...@vmware.com
<mailto:bri...@vmware.com>> wrote:
On 02/27/2018 10:27 AM, Hugues Evrard wrote:
Hi all,
I have just reported a Mesa (i965) crash which was triggered by
a shader from the GraphicsFuzz demo (bug ID 105271), and I
wanted to give a broader context on that bug report.
We are three academics (Alastair, Paul and myself) from Imperial
College London who work on metamorphic testing of shader
compilers, last year we reported drivers bugs across all major
GPU vendors and wrote some blog posts about this
(https://medium.com/@afd_icl/689d15ce922b
<https://medium.com/@afd_icl/689d15ce922b>
<https://urldefense.proofpoint.com/v2/url?u=https-3A__medium.com_-40afd-5Ficl_689d15ce922b&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=cSYEtIjkXjH08DSPfDfe8muZ-dBkGxI-hJIFGGujT9I&e=
<https://urldefense.proofpoint.com/v2/url?u=https-3A__medium.com_-40afd-5Ficl_689d15ce922b&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=cSYEtIjkXjH08DSPfDfe8muZ-dBkGxI-hJIFGGujT9I&e=>>).
We also had the chance to visit some driver developers,
including the Intel Mesa team in Portland -- thanks again for
hosting us!
After months of further development and tedious paperwork, we
are now spinning GraphicsFuzz out of academia with the aim to
raise graphics drivers reliability across the board. Our first
effort focuses on the mobile landscape, you can see wrong images
and crashes due to graphics driver bugs in the Samsung S8s,
Nvidia Shields, Google NexusTV and Pixels, Huawei Honors and
Apple iPhones here (more to come!):
http://www.graphicsfuzz.com/#results
<http://www.graphicsfuzz.com/#results>
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.graphicsfuzz.com_-23results&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=j3eMhe_uZIVNtxkBTwgU0xcl6vvyPHN9lbg6qa3wihw&e=
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.graphicsfuzz.com_-23results&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=j3eMhe_uZIVNtxkBTwgU0xcl6vvyPHN9lbg6qa3wihw&e=>>
On the technical side, a summary of our testing approach is
here: http://www.graphicsfuzz.com/howitworks.html
<http://www.graphicsfuzz.com/howitworks.html>
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.graphicsfuzz.com_howitworks.html&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=tQS-TpnGyPrWxUzZZFY4UE-Q1Ta0QkcptHGtzjSx3uU&e=
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.graphicsfuzz.com_howitworks.html&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=tQS-TpnGyPrWxUzZZFY4UE-Q1Ta0QkcptHGtzjSx3uU&e=>>
We are looking forward to cover the Mesa drivers, but not
immediately given our current focus on mobile devices.
Meanwhile, anyone can easily try our demo, which executes 15 of
our test shaders, on any WebGL2-capable web browser. Today's bug
report comes from this demo, which crashes i956 (Mesa 17.3.3) on
my Intel HD 520:
http://www.graphicsfuzz.com/#demo
<http://www.graphicsfuzz.com/#demo>
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.graphicsfuzz.com_-23demo&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=qWeYO3iPLlVvvHP2MJIQSnvHh7BTqxQBDNd4Uu_Q0NY&e=
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.graphicsfuzz.com_-23demo&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=IXuO7p4yYdvVl_wrG-_cBRZTgrbYT-aP0C5xQNl3hlU&s=qWeYO3iPLlVvvHP2MJIQSnvHh7BTqxQBDNd4Uu_Q0NY&e=>>
Please let me know if the demo crashes other Mesa setups, we
will be happy to help providing good reproduction examples!
Many thanks, and if you have questions or feedback, we are all
ears :)
Hugues
Hi Hughes,
I've been followed your work since I came across it a few months
ago. It's a great project. I look forward to finding/fixing any
issues in Mesa.
I'm cc'ing your message to the mesa-dev list. That's probably the
better place to get the attention of the i965 driver developers.
Also, you should probably file a Mesa bug for any issues you find.
-Brian
PS: Sorry about mangling your URLs above. It's a VMware mail thing. :-(
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