From: Elie Tournier <tournier.e...@gmail.com>

Signed-off-by: Elie Tournier <elie.tourn...@collabora.com>
---
 src/compiler/Makefile.sources           |  1 +
 src/compiler/glsl/builtin_float64.h     | 19 +++++++++++++++++++
 src/compiler/glsl/builtin_functions.cpp |  4 ++++
 src/compiler/glsl/builtin_functions.h   |  3 +++
 src/compiler/glsl/float64.glsl          | 29 +++++++++++++++++++++++++++++
 src/compiler/glsl/generate_ir.cpp       |  1 +
 src/compiler/glsl/glcpp/glcpp-parse.y   |  1 +
 7 files changed, 58 insertions(+)
 create mode 100644 src/compiler/glsl/builtin_float64.h
 create mode 100644 src/compiler/glsl/float64.glsl

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index b29218e..ee223ae 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -22,6 +22,7 @@ LIBGLSL_FILES = \
        glsl/builtin_functions.cpp \
        glsl/builtin_functions.h \
        glsl/builtin_int64.h \
+       glsl/builtin_float64.h \
        glsl/builtin_types.cpp \
        glsl/builtin_variables.cpp \
        glsl/generate_ir.cpp \
diff --git a/src/compiler/glsl/builtin_float64.h 
b/src/compiler/glsl/builtin_float64.h
new file mode 100644
index 0000000..7b57231
--- /dev/null
+++ b/src/compiler/glsl/builtin_float64.h
@@ -0,0 +1,19 @@
+ir_function_signature *
+fabs64(void *mem_ctx, builtin_available_predicate avail)
+{
+   ir_function_signature *const sig =
+      new(mem_ctx) ir_function_signature(glsl_type::uvec2_type, avail);
+   ir_factory body(&sig->body, mem_ctx);
+   sig->is_defined = true;
+
+   exec_list sig_parameters;
+
+   ir_variable *const r000B = new(mem_ctx) ir_variable(glsl_type::uvec2_type, 
"a", ir_var_function_in);
+   sig_parameters.push_tail(r000B);
+   body.emit(assign(r000B, bit_and(swizzle_y(r000B), 
body.constant(2147483647u)), 0x02));
+
+   body.emit(ret(r000B));
+
+   sig->replace_parameters(&sig_parameters);
+   return sig;
+}
diff --git a/src/compiler/glsl/builtin_functions.cpp 
b/src/compiler/glsl/builtin_functions.cpp
index 5f772c9..133a896 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -3342,6 +3342,10 @@ builtin_builder::create_builtins()
                 generate_ir::umul64(mem_ctx, integer_functions_supported),
                 NULL);
 
+   add_function("__builtin_fabs64",
+                generate_ir::fabs64(mem_ctx, integer_functions_supported),
+                NULL);
+
 #undef F
 #undef FI
 #undef FIUD_VEC
diff --git a/src/compiler/glsl/builtin_functions.h 
b/src/compiler/glsl/builtin_functions.h
index 89ec9b7..deaf640 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -67,6 +67,9 @@ sign64(void *mem_ctx, builtin_available_predicate avail);
 ir_function_signature *
 udivmod64(void *mem_ctx, builtin_available_predicate avail);
 
+ir_function_signature *
+fabs64(void *mem_ctx, builtin_available_predicate avail);
+
 }
 
 #endif /* BULITIN_FUNCTIONS_H */
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
new file mode 100644
index 0000000..d798d7e
--- /dev/null
+++ b/src/compiler/glsl/float64.glsl
@@ -0,0 +1,29 @@
+/* Compile with:
+ *
+ * glsl_compiler --version 130 --dump-builder float64.glsl > builtin_float64.h
+ *
+ */
+
+#version 130
+#extension GL_ARB_shader_bit_encoding : enable
+
+/* Software IEEE floating-point rounding mode.
+ * GLSL spec section "4.7.1 Range and Precision":
+ * The rounding mode cannot be set and is undefined.
+ * But here, we are able to define the rounding mode at the compilation time.
+ */
+#define FLOAT_ROUND_NEAREST_EVEN    0
+#define FLOAT_ROUND_TO_ZERO         1
+#define FLOAT_ROUND_DOWN            2
+#define FLOAT_ROUND_UP              3
+#define FLOAT_ROUNDING_MODE         FLOAT_ROUND_NEAREST_EVEN
+
+/* Absolute value of a Float64 :
+ * Clear the sign bit
+ */
+uvec2
+fabs64(uvec2 a)
+{
+   a.y &= 0x7FFFFFFFu;
+   return a;
+}
diff --git a/src/compiler/glsl/generate_ir.cpp 
b/src/compiler/glsl/generate_ir.cpp
index 255b048..e6ece48 100644
--- a/src/compiler/glsl/generate_ir.cpp
+++ b/src/compiler/glsl/generate_ir.cpp
@@ -29,5 +29,6 @@ using namespace ir_builder;
 namespace generate_ir {
 
 #include "builtin_int64.h"
+#include "builtin_float64.h"
 
 }
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y 
b/src/compiler/glsl/glcpp/glcpp-parse.y
index 913bce1..4e7affa 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2368,6 +2368,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t 
*parser, intmax_t versio
          add_builtin_define(parser, "__have_builtin_builtin_umod64", 1);
          add_builtin_define(parser, "__have_builtin_builtin_idiv64", 1);
          add_builtin_define(parser, "__have_builtin_builtin_imod64", 1);
+         add_builtin_define(parser, "__have_builtin_builtin_fabs64", 1);
       }
    }
 
-- 
2.9.5

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to