On 03/15/2018 11:48 PM, mathias.froehl...@gmx.net wrote:
From: Mathias Fröhlich <mathias.froehl...@web.de>

Factor out that common call into the almost single place.
Remove the _mesa_set_drawing_arrays call from vbo_{exec,save}_draw code
paths as the fonction is now called through vbo_bind_arrays.

"function"

And prepare that task of updating the list of struct gl_vertex_array
entries for being pushed into drivers that want to finaly work on
that data type.

Can you rephrase that?



Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
  src/mesa/vbo/vbo_context.c    | 27 ++++++++++++++++++++++++++
  src/mesa/vbo/vbo_exec_array.c | 44 -------------------------------------------
  src/mesa/vbo/vbo_exec_draw.c  |  1 -
  src/mesa/vbo/vbo_save_draw.c  |  1 -
  4 files changed, 27 insertions(+), 46 deletions(-)

diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index bef2b47fdf..28f494839e 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -309,6 +309,31 @@ vbo_set_indirect_draw_func(struct gl_context *ctx,
  }
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing.  Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ */
+static void
+vbo_bind_arrays(struct gl_context *ctx)
+{
+   struct vbo_context *vbo = vbo_context(ctx);
+   struct vbo_exec_context *exec = &vbo->exec;
+
+   _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
+
+   if (exec->array.recalculate_inputs) {
+      /* Finally update the inputs array */
+      _vbo_update_inputs(ctx, &vbo->draw_arrays);
+      ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+      exec->array.recalculate_inputs = GL_FALSE;
+   }
+
+   assert(ctx->NewState == 0);
+   assert(ctx->Array._DrawVAO->NewArrays == 0);
+}
+
+
  void
  _vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
                 GLuint nr_prims, const struct _mesa_index_buffer *ib,
@@ -317,6 +342,7 @@ _vbo_draw(struct gl_context *ctx, const struct _mesa_prim 
*prims,
                 unsigned tfb_stream, struct gl_buffer_object *indirect)
  {
     struct vbo_context *vbo = vbo_context(ctx);
+   vbo_bind_arrays(ctx);
     vbo->draw_prims(ctx, prims, nr_prims, ib, index_bounds_valid,
                     min_index, max_index, tfb_vertcount, tfb_stream, indirect);
  }
@@ -332,6 +358,7 @@ _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
                          const struct _mesa_index_buffer *ib)
  {
     struct vbo_context *vbo = vbo_context(ctx);
+   vbo_bind_arrays(ctx);
     vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset,
                              draw_count, stride, indirect_draw_count_buffer,
                              indirect_draw_count_offset, ib);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 18b0032ae8..51fd434dc4 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -360,30 +360,6 @@ enabled_filter(const struct gl_context *ctx)
  }
-/**
- * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
- * These will point to the arrays to actually use for drawing.  Some will
- * be user-provided arrays, other will be zero-stride const-valued arrays.
- */
-static void
-vbo_bind_arrays(struct gl_context *ctx)
-{
-   struct vbo_context *vbo = vbo_context(ctx);
-   struct vbo_exec_context *exec = &vbo->exec;
-
-   _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
-
-   if (exec->array.recalculate_inputs) {
-      /* Finally update the inputs array */
-      _vbo_update_inputs(ctx, &vbo->draw_arrays);
-      ctx->NewDriverState |= ctx->DriverFlags.NewArray;
-      exec->array.recalculate_inputs = GL_FALSE;
-
-      assert(ctx->NewState == 0);
-   }
-}
-
-
  /**
   * Helper function called by the other DrawArrays() functions below.
   * This is where we handle primitive restart for drawing non-indexed
@@ -400,8 +376,6 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint 
start,
     if (skip_validated_draw(ctx))
        return;
- vbo_bind_arrays(ctx);
-
     /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
      * draws.
      */
@@ -818,8 +792,6 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, 
GLenum mode,
     if (skip_draw_elements(ctx, count, indices))
        return;
- vbo_bind_arrays(ctx);
-
     ib.count = count;
     ib.index_size = sizeof_ib_type(type);
     ib.obj = ctx->Array.VAO->IndexBufferObj;
@@ -1251,8 +1223,6 @@ vbo_validated_multidrawelements(struct gl_context *ctx, 
GLenum mode,
        return;
     }
- vbo_bind_arrays(ctx);
-
     min_index_ptr = (uintptr_t) indices[0];
     max_index_ptr = 0;
     for (i = 0; i < primcount; i++) {
@@ -1458,8 +1428,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, 
GLenum mode,
     if (skip_validated_draw(ctx))
        return;
- vbo_bind_arrays(ctx);
-
     /* init most fields to zero */
     memset(&prim, 0, sizeof(prim));
     prim.begin = 1;
@@ -1557,8 +1525,6 @@ static void
  vbo_validated_drawarraysindirect(struct gl_context *ctx,
                                   GLenum mode, const GLvoid *indirect)
  {
-   vbo_bind_arrays(ctx);
-
     ctx->Driver.DrawIndirect(ctx, mode,
                              ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
                              1 /* draw_count */ , 16 /* stride */ ,
@@ -1580,8 +1546,6 @@ vbo_validated_multidrawarraysindirect(struct gl_context 
*ctx,
     if (primcount == 0)
        return;
- vbo_bind_arrays(ctx);
-
     ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, offset,
                              primcount, stride, NULL, 0, NULL);
@@ -1597,8 +1561,6 @@ vbo_validated_drawelementsindirect(struct gl_context *ctx,
  {
     struct _mesa_index_buffer ib;
- vbo_bind_arrays(ctx);
-
     ib.count = 0;                /* unknown */
     ib.index_size = sizeof_ib_type(type);
     ib.obj = ctx->Array.VAO->IndexBufferObj;
@@ -1626,8 +1588,6 @@ vbo_validated_multidrawelementsindirect(struct gl_context 
*ctx,
     if (primcount == 0)
        return;
- vbo_bind_arrays(ctx);
-
     /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
ib.count = 0; /* unknown */
@@ -1798,8 +1758,6 @@ vbo_validated_multidrawarraysindirectcount(struct 
gl_context *ctx,
     if (maxdrawcount == 0)
        return;
- vbo_bind_arrays(ctx);
-
     ctx->Driver.DrawIndirect(ctx, mode,
                              ctx->DrawIndirectBuffer, offset,
                              maxdrawcount, stride,
@@ -1824,8 +1782,6 @@ vbo_validated_multidrawelementsindirectcount(struct 
gl_context *ctx,
     if (maxdrawcount == 0)
        return;
- vbo_bind_arrays(ctx);
-
     /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
ib.count = 0; /* unknown */
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 628720b1d0..1ed9d5eac0 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -238,7 +238,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
     /* The exec VAO is not immutable, so we need to set manually */
     ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
     /* Finally update the inputs array */
     _vbo_update_inputs(ctx, &vbo->draw_arrays);
  }
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 280e16cb81..ed3b50434f 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -208,7 +208,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void 
*data)
/* Finally update the inputs array */
        _vbo_update_inputs(ctx, &vbo->draw_arrays);
-      _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
assert(ctx->NewState == 0);

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