The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that.
This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. v2: pick Eric's nice tip for fixing this issue in hardware rendering. Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> --- src/mesa/drivers/dri/i915/i915_fragprog.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 4f016a3..2d60523 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915) EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); } + /* Handle gl_PointSize builtin var here */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 1); + if (inputsRead & FRAG_BIT_COL0) { intel->coloroffset = offset / 4; EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); -- 1.7.4.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev