On Wed, Apr 4, 2018 at 2:16 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Tue, Apr 3, 2018 at 6:21 AM, Karol Herbst <kher...@redhat.com> wrote: >> >> Signed-off-by: Karol Herbst <kher...@redhat.com> >> --- >> src/compiler/glsl/glsl_to_nir.cpp | 17 +++++++++++++++-- >> src/compiler/nir/nir.h | 1 + >> src/compiler/nir/nir_print.c | 3 +++ >> 3 files changed, 19 insertions(+), 2 deletions(-) >> >> diff --git a/src/compiler/glsl/glsl_to_nir.cpp >> b/src/compiler/glsl/glsl_to_nir.cpp >> index dbb58d82e8f..8e2d96a2361 100644 >> --- a/src/compiler/glsl/glsl_to_nir.cpp >> +++ b/src/compiler/glsl/glsl_to_nir.cpp >> @@ -1971,6 +1971,8 @@ nir_visitor::visit(ir_texture *ir) >> { >> unsigned num_srcs; >> nir_texop op; >> + bool bindless = >> ir->sampler->variable_referenced()->contains_bindless(); >> + >> switch (ir->op) { >> case ir_tex: >> op = nir_texop_tex; >> @@ -2044,6 +2046,8 @@ nir_visitor::visit(ir_texture *ir) >> num_srcs++; >> if (ir->offset != NULL) >> num_srcs++; >> + if (bindless) >> + num_srcs=+; >> >> nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs); >> >> @@ -2069,10 +2073,19 @@ nir_visitor::visit(ir_texture *ir) >> unreachable("not reached"); >> } >> >> - instr->texture = evaluate_deref(&instr->instr, ir->sampler); >> - >> unsigned src_number = 0; >> >> + /* for bindless we use the handle src */ >> + if (bindless) { >> + instr->texture = NULL; >> + instr->src[src_number].src = >> + nir_src_for_ssa(evaluate_rvalue(ir->sampler)); >> + instr->src[src_number].src_type = nir_tex_src_handle; >> + src_number++; >> + } else { >> + instr->texture = evaluate_deref(&instr->instr, ir->sampler); >> + } >> + >> if (ir->coordinate != NULL) { >> instr->coord_components = ir->coordinate->type->vector_elements; >> instr->src[src_number].src = >> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h >> index f33049d7134..e4d626d263e 100644 >> --- a/src/compiler/nir/nir.h >> +++ b/src/compiler/nir/nir.h >> @@ -1218,6 +1218,7 @@ typedef enum { >> nir_tex_src_texture_offset, /* < dynamically uniform indirect offset >> */ >> nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset >> */ >> nir_tex_src_plane, /* < selects plane for planar textures */ >> + nir_tex_src_handle, /* < handle for bindless samples */ > > > Do we want to have separate texture and sampler handles? We don't care for > GL but I kind-of think we will for Vulkan. >
Don't know. Never looked into vulkan yet. I could rename it to sample_handle for now and we can add the texture handle later for vulkan? >> >> nir_num_tex_src_types >> } nir_tex_src_type; >> >> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c >> index 21f13097651..c9431555f2f 100644 >> --- a/src/compiler/nir/nir_print.c >> +++ b/src/compiler/nir/nir_print.c >> @@ -778,6 +778,9 @@ print_tex_instr(nir_tex_instr *instr, print_state >> *state) >> case nir_tex_src_plane: >> fprintf(fp, "(plane)"); >> break; >> + case nir_tex_src_handle: >> + fprintf(fp, "(handle)"); >> + break; >> >> default: >> unreachable("Invalid texture source type"); >> -- >> 2.14.3 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev